this post was submitted on 21 Jun 2024
627 points (98.5% liked)

Open Source

31165 readers
80 users here now

All about open source! Feel free to ask questions, and share news, and interesting stuff!

Useful Links

Rules

Related Communities

Community icon from opensource.org, but we are not affiliated with them.

founded 5 years ago
MODERATORS
 

A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.

I also discuss how making games open source could be beneficial to developers and companies.

Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 79 points 4 months ago (3 children)

Be the change you want to see. Make some games worth playing and release it as a FOSS and prove it can be a commercial success as well. See how it goes.

Asking people to release their work for free while providing very little incentives other than your own benefit aren't going to convince people who need to put food on the table NOW, without relying on miniscule probability of popularity or success after pouring years of your time.

[–] [email protected] 65 points 4 months ago (2 children)

Shoutout to Frictional Games (known for Penumbra, Amnesia, Soma) who publish many of their older (commercially successfully) games on their GitHub: https://github.com/FrictionalGames

[–] [email protected] 25 points 4 months ago

Great that they're using the GPLv3 license too.

[–] [email protected] 19 points 4 months ago* (last edited 4 months ago)

Sidebar: that's why the Penumbra games have excellent VR support now, for those interested in shitting their pants.

[–] [email protected] 25 points 4 months ago (1 children)

Well, one of the alternatives is what ID Software used to do, where they would sell the game for a period of time and then open source the code Once sales dropped off.

[–] [email protected] 14 points 4 months ago

Yee, you're mot going to be hurt by open sourcing your game 5 or 10 years later. By that time practically nobody will buy your game anymore. And of the ones who still will,.they likely aren't the ones that would even bother with looking for alternatives other than a big sale on a store page

But then, open sourcing adds to human culture, it lets others modify the game, or use it as a foundation for something new. And those things will credit you, and you will still get some extra benefit/good pr.

It's just a good thing to do, imo.

[–] [email protected] 11 points 4 months ago

I have mentioned examples of games that saw commercial success while being open source. And of course, delayed open source is also an option as some other users have said here.