this post was submitted on 19 Jun 2024
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Games

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Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

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  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

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[–] [email protected] 0 points 4 months ago (3 children)

I mean, ok?

You can’t just expect things to be provided for free, that isn’t how it works

[–] [email protected] 3 points 4 months ago (1 children)

Yep - we get it. But some of us don't enjoy the effects that microtransactions have on the game experience, and would prefer not to play those kinds of games. A filter whereby we could just hide those games, and browse ones that we would enjoy, that are more targeted for us, would both save us time and increase the likelihood of us finding a game we want to buy, improving the shopping experience and putting more money into game developers' and Steam's pockets. Similar to how the google play store offers a "premium/paid apps" section, because while much of the market prefers free to play and doesn't mind ads or microtransactions, they know some of us loath it and would rather pay up front for an experience that doesn't go there, and they make more money when they help shoppers shop.

[–] [email protected] 1 points 4 months ago

I was specifically referencing the comment above saying they wanted a free to play game with no micro transactions- which means no monetization model.

[–] [email protected] 2 points 4 months ago

It can be. It has been in the past. Locally hosted servers used to be common.