this post was submitted on 17 Jun 2024
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Tonight I started a miniature project with complex sculpting. I'm used to doing gap filling or adding texture to existing surfaces, but this is full on sculpting.
I decided to start with a setting where everything is grungy and mutated, which is more forgiving. So far I am sculpting cultists with horrible boils and tumors, hoods, cloaks, and the details of a witch.
That's awesome. Do you know what you went to sculpt before you start? Or do you kind of go with your feeling as it develops?
I knew what I wanted, but the details changed as I went. These are wargaming pieces. I knew I wanted gross cultists, so the weird skin growths were easy, I initially wanted something like tricorn hats but that turned into simple cloth with eyeholes draped over their heads.
The witch was the hardest. I'm converting a male Celtic warrior into a female witch in a completely different pose.
My sculpting is very rudimentary, but the aesthetic of this wargame is dirty and muddy, so I am hoping to cover my sculpting with layers of grimy paint.
In progress:
They look great! Definitely going to add a lot of nuance to your game