this post was submitted on 05 Jun 2024
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For me it is opening credits sequence in Nier Automata, Shadowlord's castle in Nier Replicant and AI reveal in MGS2. All these three games are masterclass in storytelling.

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[โ€“] [email protected] 5 points 5 months ago* (last edited 5 months ago) (1 children)

Would you kindly?

And the realisation that I not only have no choice if I want to progress the plot, but that at no point to now could I have progressed the plot had I not 'kindly' done as requested.

It was such a clever device to put in the story. Innocuous or obvious requests at first until it reached a point where you are forced to kill a guy. Or stop playing. It's the most original and mind-blowing concept I've seen put into a game. I still think of it whenever someone asks me to 'kindly' do something.

(In case anyone doesn't know, though I probably just spoiled one of its biggest moments if you don't)

[โ€“] [email protected] 1 points 5 months ago

"A man chooses. A slave obeys."