this post was submitted on 21 May 2024
60 points (94.1% liked)
Hardware
4997 readers
3 users here now
This is a community dedicated to the hardware aspect of technology, from PC parts, to gadgets, to servers, to industrial control equipment, to semiconductors.
Rules:
- Posts must be relevant to electronic hardware
- No NSFW content
- No hate speech, bigotry, etc
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Remember that blind test on LTT where no one, including an esporty player, could reliably differentiate between 120 und 240 Hz?
I know it's not exactly the most thorough experiment ever, but it's all I needed to know.
Remember "Monster Cables"? Everyone had to have car-battery cables to connect their speakers? Remember when somebody asked "audiophiles" to compare "Monster Cables" and alternatives? Their preferred speaker wire was just a straightened-out metal coat-hanger?
It's extremely easy to tell the difference. I can't tell you what's wrong with their experiment as I don't know exactly what they did, but they clearly fucked it. If you're looking at a static image, you can't differentiate 240Hz from 30Hz. You need a test that actually demonstrates the difference.
I have yet to draw the comparison in person (only have a 165Hz), but I mean, every time you double the FPS, the benefit of doubling them again halves. Going from 120 to 240 to 480 Hz is going from 8 to 4 to 2 ms in terms of frametime.
A 4 ms difference in delay might be somewhat noticeable, if you have a very well running game and amazing reflexes. Anything beyond 240 is marketing bs / e-sport 'I need every ms I can get'.
The benefits don't halve. It's the difference between noticing stroboscopic effects and not noticing them. Between not being able to comfortably track fast moving objects and being able to. 1000Hz is a point at which several limitations of LCD technology become invisible.
And I also remember in that same video the esports player performing better at higher refresh rates.