this post was submitted on 02 May 2024
506 points (93.8% liked)

Nostalgia

1435 readers
1 users here now

nostalgia noun nos·tal·gia nä-ˈstal-jə nə-, also nȯ-, nō-; nə-ˈstäl- 1: a wistful or excessively sentimental yearning for return to or of some past period or irrecoverable condition also : something that evokes nostalgia

Rules for Nostalgia Lemmy Community

1. Respectful Nostalgia Share nostalgic content and memories respectfully. Avoid offensive or insensitive references that may be hurtful to others.

2. Relevant Nostalgia Posts should focus on nostalgic content, including memories, media, and cultural references from the past. Stay on topic to preserve the nostalgic theme of the community.

3. Source Verification If you share nostalgic media or content, provide accurate sources or background information when possible.

4. No Spamming Avoid excessive posting of similar nostalgic topics to keep content diverse and engaging for all members.

5. Positive Discussions Encourage positive discussions and interactions related to nostalgic topics. Respect different viewpoints and memories shared by community members.

6. Quality Content Strive to post high-quality content that sparks nostalgia and meaningful conversations among members.

7. Moderation Guidelines

By adhering to these rules and guidelines, we can create a welcoming and enjoyable space to relive nostalgic moments together. If you have any questions or suggestions, feel free to reach out to the moderators. Thank you for sharing your nostalgia responsibly!

founded 1 year ago
MODERATORS
 

cross-posted from: https://lemmit.online/post/2823044

This is an automated archive made by the Lemmit Bot.

The original was posted on /r/nostalgia by /u/Character-Emotion237 on 2024-05-02 22:39:26.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 7 points 6 months ago (2 children)

Skeumorphims is much harder to implement for varying screen sizes and resolutions. When windows 7 was first released the different screen resolutions and sizes was very limited.

I remember Windows was difficult to use if you dual booted it on a retina MacBook. Because it couldn't handle the high pixel density well, many applications couldn't be scaled properly.

Skeumorphism is also much less useful. People needed hints to help them understand what things did on their computer. Many people had limited interactions with computers, now almost everyone uses computers of some form daily (largely smartphones). The remaining skeumorphism can hinder them not help, they have no idea what a floppy disk is or why that would be a save symbol.

[–] [email protected] 16 points 6 months ago

Not related to your point, but I would argue that computer usage is actually down today compared to when 7 was released, as computer literacy is proving to be more of an issue for generations younger than Millenials entering the workforce compared to generations older than Millenials. And that's because smartphones work differently from laptops and desktops. The UI and how you interact with your phone is fundamentally different enough to make the skills not interchangeable. I worked with kids in their first jobs for a number of years, and many didn't have a computer in their house because they did everything from their phones.

[–] [email protected] 4 points 6 months ago* (last edited 6 months ago)

Skeumorphims is much harder to implement for varying screen sizes and resolutions. When windows 7 was first released the different screen resolutions and sizes was very limited.

Skeumorphism can scale, it'd just require procedural generation of assets. Granted, that can be pretty hardware intensive, but you could bake the assets for common screen sizes and include the procedural versions for future resolutions. Then again, you'd probably get people complaining about how their computer is slow for a minute or two after plugging it into a new display (because it's baking new UI assets for the monitor's resolution).

Hmmm...

Skeumorphism is also much less useful. People needed hints to help them understand what things did on their computer. Many people had limited interactions with computers, now almost everyone uses computers of some form daily (largely smartphones). The remaining skeumorphism can hinder them not help, they have no idea what a floppy disk is or why that would be a save symbol.

Yeah, but it's kinda the designer's role to find new ways of visually explaining things to people while updating existing design language to account for changes in technology, culture, etc. If a floppy disk is so outdated that it confuses people when it's used to symbolize saving files, then they need to find a new icon to symbolize that.

Also, to be clear, I'm not against buttons having text labels to go with them (e.g. if the button's function is difficult to convey in an image), I honestly just want buttons to look like buttons. I'm tired of all the abstract, minimalist design. I want things to look "real" again.

Edit: an example of where procedural asset generation is widely, commercially used is video games. Believe it or not, but most game textures nowadays are procedurally generated and then baked/rasterized before being imported into a game engine. Substance Designer and Painter (material creation and texture painting, respectively) both use procedural workflows which allows them to generate textures at practically any resolution without any additional effort. The only reason why you can't tell a game to generate 8k textures is because they're usually baked before being imported into the game engine.