this post was submitted on 01 May 2024
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I think the 1% is so that a company didn't shy away from open source completely. I don't know how it will work for example if the company is using 5 of this license. Will they pay 5% or 1%? Probably 1%, but I didn't see it addressed in the article. Anyway, since the cost is small for a big company, but can be huge in number for an individual, I think it is fair.
Also, what if a contributor is acting on behalf of a company? Would the company receive the payment or the individual contributor? There is just so much to cover.
It looks like he has written lots of information, I haven't any of it yet. In the article it stated before starting this license
This doesn't sound bad.
I really want to avoid commenting on it before reading it. I don't know the history very well. I also am not someone with large stakes in open source licensed software already. There are lots of people with millions of dollars that was licensed. Just monumental works.
I think democratic organization would likely be best for determining revenue shares. I just look at 501c(3) non-profits like OpenAI that signed with Microsoft and I'm wondering why I should care that it's a 501c?
My first impression is that 1% sounds insulting, I think high levels of organization are possible between people who license large amounts of open source software. (people who license above $100,000+ in value/yearly)
edit:
I think what happened is just the result of many decisions that worked out differently that expected. In 2000, Microsoft didn't have a shared revenue model for their OS. By 2010, Apple did. By 2020, as mentioned in this article, Spotify had already taken it's model and started taking as much as possible from artists.
I'm significantly younger than someone like Stallman. I don't know how or if his actions might have been different if Microsoft existed at the time with a shared revenue model. I just showed up in the aftermath without the to desire to license because I felt like a company was likely to abuse the license.