this post was submitted on 18 Apr 2024
122 points (96.9% liked)

Games

16679 readers
873 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 6 months ago* (last edited 6 months ago) (2 children)

They did trade-off good, impactful stories for tight, action-packed gameplay. Neither Pyre's nor Hades' core stories have been that interesting, despite the excellent voice acting, music, and gameplay.

The fact that they are doing a sequel to Hades immediately suggests that the trend is going to continue, because that's where the money's at. It's a rather risk-adverse decision.

[–] [email protected] 3 points 6 months ago (1 children)

I would disagree with the choice of words here, yes their stories are often not super deep or intricate, but I do believe they are extremely interesting, specifically because they are presented in such an appealing way.

Just the elevator pitch for Hades sounds amazingly interesting, "you are the son of Hades fighting his way through procedurally generated dungeons to escape hell", fuck yeah! Tell me more!

And the impact is definitely there as well, because while depth is missing, the qualities you described make what little story there is quite impactful.

Of course this is all just my opinion, but you can't tell me that "you participate in ritualistic basketball games to free your comrades from a prison wasteland" doesn't sound interesting.

[–] [email protected] 1 points 6 months ago

I would disagree with the choice of words here, yes their stories are often not super deep or intricate, but I do believe they are extremely interesting, specifically because they are presented in such an appealing way.

I'm not talking about Supergiant as a whole. Bastion and Transistor had great stories. It's just that, afterwards, they started to lose their ability to tell an impactful story, and dived head-first into worldbuilding (especially Pyre) and character development. Those sort of things are good to have, but not as the main focus of the story.

In Bastion and Transistor, worlds were falling apart. In Hades, some dude was pissy about his father and figured out who his real mother. <Insert Star Wars "family" meme here>

[–] [email protected] 2 points 6 months ago

That's fair. Hades wasn't as much my jam, story-wise, as bastion or transistor, for sure. It leaned heavily on tight mechanics and beautiful art, which were also staples of bastion and transistor. So in a sense, I agree. I think there is only so much creativity you can have in a storyline based on something like Greek mythology, and so I'd like to see them return to more original plots.