this post was submitted on 16 Apr 2024
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When will the business world realize that anything business majors are given control of turns to shit. Like I know that it's not impossible for a AAA game to be good but I also know that most companies that can handle that kind of a budget are run by people who just think gamers love throwing money at anything labeled "video game", proved by so many out of touch quotes.
Like the BlizzCon "don't you have phones?" showed that Blizzard didn't even realize that their main demographic and shitty f2p phone games didn't have much overlap.
Or EA's "sense of satisfaction" was transparent when they give a paid path to skip a ridiculously tuned grind.
Or Ubisoft's "AAAA" said they hadn't even noticed that "AAA" was starting to be considered synonymous with "shit".
The funny part is that they aren't even wrong about the potential to make a lot of money from video games, it's just not by using business major tricks to extract the maximum short term gains or approaching making a video game by thinking about how to make the most money from it.
I remember when Disney fired Avalanche from Disney Infinity.... Apparently some guy at Disney learned how cheap it was to make Mobile Games and how much money they made, erroneously assuming that this was where the gaming market was going and how development studios would soon be "Out of jobs" with how "Simple" it was getting....
He was a god damn moron
God, "Do you guys not have phones?" was just.. embarrassing, the fact that they needed to be asked if this was an April Fools joke before the crowd understood what was happening is... yeesh
I'm not saying business majors shouldn't be involved at all, they just shouldn't be making major game design decisions that the people who have a passion for making a great game disagree with.
It all comes down to the main motivation for doing the work. If the passion guiding the overall operation is about making a great x, then IMO it is much more likely to succeed than if the passion is about making money from making x.
When it's a large company involved, that can be mitigated by finding people who are passionate about the x instead of just the money, but all the orders of "do it this less fun way because it will make us more money" can kill that passion over time or even just cancel out the positive effect that passion had on the game.
I'm reminded of the guy who busted his balls trying to get Fallout 1 to be a thing when Interplay had no faith in it, only to be "rewarded" by being overly worked and underpaid to rush out a sequel....
And the release parties for Tomb Raider that the devs literally weren't invited to, just suits and press people acting like they were the ones who made the game.