this post was submitted on 05 Jul 2023
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GameDev
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Other people have already suggested starting with an engine, I'd like to go a bit further and suggest you start with Raylib. It's an open source game engine that fits into a single header file, written in C.
I think it would allow you to build a couple of small games, while inspecting engine internals in your favorite editor at the same time to learn the ropes.
Wish you the best