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Announcement on Steam.


[Notice: Softlocking issue on Mobile Devices with Pending Purchases]

Hello, this is Project Moon.

We would like to inform you of the softlocking issue that occured after the Feb. 27th, 2025 Scheduled Update on mobile devices with pending purchases.

A hotfix will be deployed at Feb. 28th, 18:00 (KST) to address this issue.
The hotfix will be deployed upon restarting the game without a separate client update; please note that additional in-game downloads will occur.

[Issue]
An issue where devices with pending purchases cannot proceed from the Window menu

[Cause]
Insufficient logic testing for pending purchases on "resource loading error that occurs when, on mobile, the user enters the Shop for the first time as a new account" error fix

[Solution]
The part of the game with issues has been reverted.
However, the 'resource loading error that occurs when, on mobile, the user enters the Shop for the first time as a new account' error will occur again, and we will attempt another fix for this issue.
We will inform you via a Scheduled Update Notice as soon as this issue is resolved.

[Future Measures]
Include tests for pending purchases as well when changing Shop-related logic

We sincerely apologize for the inconvenience.

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Announcement on Steam.

Converted time for your timezone: converter

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Announcement on Steam.


[Notice: Feb. 20th Scheduled Update Additional Error Fix]

Hello, this is Project Moon.

The following are additional bug fixes for the Feb. 20th Scheduled Update.

※ Our priority in these changes has been to maintain the current difficulty and player experience as much as possible.

▶Fixed the 'This Unforgivable Sin...' Skill error for an enemy appearing in Stage 7-36

  • Before : '[Clash Lose] Gain +1 Bleed Count' did not activate
  • After : '[Clash Lose] Gain +1 Bleed Count' text removed

▶Fixed the 'The Deserved Penance...' Skill error for an enemy appearing in Stage 7-36

  • Before : '[Clash Lose] Gain +1 Bleed Count' did not activate
  • After : '[Clash Lose] Gain +1 Bleed Count' text removed

▶Fixed the 'Did you think about blood today?' Skill error for an enemy appearing in Stage 7-36

  • Before : '[On Hit] Gain 1 Ailing Heart and Bloodied Hand' gained 2 of each instead
  • After : '[On Hit] Gain 2 Ailing Heart and Bloodied Hand' - adjusted the text to match the effects

▶Fixed the 'More, more blood...!' Skill error for an enemy appearing in Stage 7-36

  • Before : The '[On Use] Consume up to 50 Bloodfeast and gain 1 Bloodied hand for every 10 Bloodfeast consumed' effect consumed and gained an abnormally high amount of resources
  • After : Adjusted the effects to match the text, as both values were abnormally high

▶Fixed the 'How Bountiful...' Skill error for an enemy appearing in Stage 7-36

  • Before : '[On Use] If the target has 6+ Bleed, Coin Power +1' measured the Bleed on self instead
  • After : Because this was not the intended effect, the effect was adjusted to match the text

▶Fixed the 'How Bountiful...' Skill error for an enemy appearing in Stage 7-36

  • Before : The '[On Use] Consume up to 30 Bloodfeast: gain Coin Power +1 for every Bloodfeast consumed' effect expired after the first Coin attack
  • After : Adjusted the text to match the current effects

▶Fixed the 'Sacrifice for the Family' Skill error for an enemy appearing in Stage 7-36

  • Before : The [On Use] effect activated at [Combat Start] instead
  • After : Changed the text to [Combat Start]

▶Fixed the 'Ailing Heart' Buff error for an enemy appearing in Stage 7-36

  • Before : The 'At 10 Stack: On Hit, gain 2 Bloodied Hand' effect description was missing
  • After : Added the missing description to the 'Ailing Heart' buff description

▶Fixed the 'Bloodied Hand II' Buff error for an enemy appearing in Stage 7-36

  • Before : The effects that inflict Rupture and Bleed On Hit activate only at 30 Stack
  • After : Adjusted the text to match the current effects

▶Fixed the 'Cascading Gloom' Skill error for the 'Peccatulum Morositatis??' enemy

  • Before : The '[On Hit] Inflict 5 Sinking and +4 Sinking Count' effect activated against 2 random enemies
  • After : Adjusted the effects to match the texts, as it was an unintended error

We sincerely apologize for the inconvenience.

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Announcement on Steam.


[Notice: Refraction Railway Line 5 Optimization Issues]

iOS) We have identified an issue where the game may crash in Section 3 of the Refraction Railway Line 5 when played on a device with 4GB or less RAM.
The same issue may occur on other non-iOS mobile devices with 4GB or less RAM.
We have investigated this issue, and discovered several points where unintentional RAM usage spikes occur. The following are the said points:

  • Instances of effect objects for certain Identities or Peccatula Invidiae that has taken the form of certain Identities
  • In-game font resource loading duplication
  • Certain dead characters' resources lingering in RAM

We are currently working to improve optimization for devices with 4GB or less RAM by resolving the above issues.
Please note this information before entering Refraction Railway Line 5 with devices with the above settings,
and for now, we would like to recommend using devices with more RAM for Line 5.

We will keep you updated on the progress and deployment status of our optimization process with our future update notices.
We sincerely apologize for the inconvenience.

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Project Moon (Dormant) - Welcome to The City

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The community has moved over to [email protected], please go subscribe there for the current posts.

All things Project Moon!

Limbus Company Season 5: Oblivion is now live!

Project Moon Games on Steam

Masterpost of all Project Moon stories

Helpful resources

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(City) Lore Compendium

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