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Announcement on Steam.


[Notice: 2025.04.03 Scheduled Update Errors & Additional Changes]

Hello, this is Project Moon.
We would like to inform you about the changes that were missing from our last Scheduled Update Notice, and the issues that have been identified in this update.

[Additional changes missing from the Scheduled Update Notice]

  1. Yi Sang E.G.O 'Fell Bullet': improved the description for the Poise application targets on both Awakening & Corrosion effects

※ Yi Sang E.G.O - 'Fell Bullet' Awakening

  • Before: [On Ally Kill] Apply 3 Poise to self and 2 allies
  • After: [On Ally Kill] Apply 3 Poise to self and 2 random allies

※ Yi Sang E.G.O - 'Fell Bullet' Corrosion

  • Before: [On Ally Kill] Apply 4 Poise to self and 3 allies
  • After: [On Ally Kill] Apply 4 Poise to self and 3 random allies

※ This is a description-only change; the actual effects of this E.G.O are unchanged.
We have made these changes to the descriptions to clarify who the targets are when applying Poise to allies with this E.G.O.

[Issues Identified after the Scheduled Update]

  1. An issue where The Middle Little Brother Sinclair's Skill 3 use did not load the Identity Portrait animation

  2. (EN Only) Fixed the wording discrepancy in The Middle Little Brother Sinclair's Skill 2

  • Before : This Skill Slot gains X Aggro next turn
  • After : Gain +X Aggro to this Skill Slot next turn

The changes that were missing from the Scheduled Update Notice are items that have already been applied via today's Scheduled Update.

Issues that occurred after the Scheduled Update will be fixed via a hotfix deployed after 17:00 (KST).
Hotfixes are applied without a separate client update; restart the game to apply the hotfix. However, please note that additional in-game downloads may occur.
We sincerely apologize for the inconvenience.

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Announcement on Steam.


Hello,
This is Project Moon.

We have identified and fixed the following issue in combat Encounters.

[Issue]

  • An issue where, in Focused Encounters, enemies who gain new phases or spawn anew load in with detailed info for their Skills or Passives in locked states

[Cause]

  • A side effect of trying to fix the issue where, if the player returns to the stage info menu after finishing just the first wave, detailed info for enemies appearing in second wave and onward loads in unlocked

[Solution]

  • Identified the issue and corrected the in-game logic to prevent it from occurring again

[Deployment ETA]

  • After Apr. 10th (THU) Scheduled Maintenance

We sincerely apologize for the inconvenience.

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Announcement on Steam.


Hello, this is Project Moon.

Currently, Limbus Company supports a total of three languages: Korean, English, and Japanese. Unfortunately, as this is a live service game, it is difficult for us to add official support for additional languages while simultaneously working on constant updates.

Therefore, in order to ensure that players can access the game with better convenience, we intend to add support for custom unofficial translation mods.

Please view the steps below for a guide on how to install custom translation mods; we intend to apply gradual improvements to this function as well. If future updates or improvements for this function are deployed, we will inform you via an additional update.

We wish to express our most sincere gratitude to everyone playing Limbus Company, and we will try our best so that you can have a better experience enjoying our game.

Thank you.

  1. Install the newest version of Limbus Company and find the installation folder. (starting from Version 1.73.0)

  1. Find "LimbusCompany_Data/Assets/Resources_moved/Localize/" folder.

  1. Verify the original folders and files(kr, en, jp), copy the aforementioned files, and apply your translations.

  1. Find the "LimbusCompany_Data/Lang" directory. If the 'Lang' folder doesn't exist, make one.

  1. Make a new folder and designate a name.

  1. Add your translated files to the folder.
  • The structure of the folder must be identical to the original files.
  • Please remove the prefixes in the json file names.
  • (X) KR_MainUIText.json, EN_MainUIText.json, JP_MainUIText.json
  • (O) MainUIText.json

  1. Within the same folder, create a "Font" folder, and add your prepared fold files into the said folder.

  1. Find the "Lang" folder again, and adjust the contents of 'config.json'. If the file does not exist, make one and fill the contents as seen in this screenshot.
  • This file looks for the folder with its name written in the file and runs the game with your language of choice.
  • The contents of the config file must match the top folder name of your translation files.

  1. Run the game and verify that the translations have been applied properly.
  • e.g.) Try changing the text in the button at the bottom left corner of the screen.
  • Original: Clear all caches
  • Changed: Custom Translation

Note) If you have applied 2 or more languages, use the "Select Custom Language" button to choose the language you would like to play the game with.

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Announcement on Steam.


Greetings, Dear Manager.

We would like to inform you about the Ch. 7.5 - Nocturnal Sweeping errors & stage difficulty adjustments.

  1. Ch. 7.5 Nocturnal Sweeping Stage Difficulty adjustments

Difficulties for Nocturnal Sweeping Stages 7.5-22, 23, and 24 will be reduced.
A hotfix for the difficulty adjustment will be applied soon.
The hotfix will be applied upon restarting the game without a separate client update. However, please note that additional in-game downloads may occur.
Hotfix Deployment ETA

  • 3.20(THU) 17:30
  • There may be a ten minute margin of error to the above estimation.

Changes

  • Difficulty Adjustments for Stages 7.5-22, 7.5-23, 7.5-24
  • (EN Only) An issue where enemies in 7.5-24 had incorrect Buff names
  1. Known Issues after the 2025. 03. 13 Scheduled Update

We will inform you via update notices as soon as each of the following is fixed.
Please refer below for more information.

▶ An issue where Nocturnal Sweeping - Tutorial - P6 - description texts were incorrect

▶ (EN, JP Only) An issue where, in Theater - Detour Tales - Nocturnal Sweeping's Unlock Condition texts are missing

※ Additional Hotfixes

The following issues have been addressed as well.

An issue where the E.G.O Gifts "The Book of Vengeance" and "Ancient Effigy" can be Fused only in the Nocturnal Sweeping Theme Pack

We sincerely apologize for the inconvenience.

[Mar. 20th Scheduled Update Error Compensation]

  • Content: Lunacy x300
  • Recipients: all users whose game accounts were created before 10:00 Mar. 27th, 2025 (KST)
  • When: After Mar. 20th (Thu) 2025, 18:00 (KST)
  • Can be claimed once per account

Error Compensation can be claimed until Mar. 27th (Thu) 2025, 10:00 (KST) via the in-game Mailbox. (Mail available for 7 days)

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Announcement on Steam.


Greetings, Dear Manager.

After the 2025.03.20 Scheduled Update, we have identified a softlocking issue occurring in the new MD Theme Pack "Nocturnal Sweeping".

A hotfix will be deployed to fix this issue.
The hotfix will be applied upon restarting the game without a separate client update. However, please note that additional in-game downloads may occur.

Hotfix Deployment ETA

  • 3.20(THU) 14:30
  • There may be a ten minute margin of error to the above estimation.

Issue

  • An issue where entering a certain Encounter within the "Nocturnal Sweeping" Mirror Dungeon Theme Pack causes the game to softlock

Cause & Solution

  • The Stage was supposed to be a "Focused Encounter", but the Encounter type data was inputted as "Regular Encounter"
  • Identified the misinputted data, corrected it to "Focused Encounter"

We sincerely apologize for the inconvenience.

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submitted 2 months ago by [email protected] to c/[email protected]

Announcement on Steam.


Greetings, Dear Manager.

We have confirmed the following issue on version 1.72.0 of the game.

The hotfix will be applied upon restarting the game without a separate client update. However, please note that additional in-game downloads may occur.

Hotfix Deployment ETA

  • 03.20(THU) 13:00(KST)
  • There may be a ten minute margin of error to the above estimation.

Issue

  • An issue where the reward for Mirror Dungeon Achievement [Clear all Missions] could not be claimed

Affected Users

  • Users who cleared all Missions before the 03.20(THU) Scheduled Maintenance

Cause & Solution

  • In the process of adding this new achievement, we made data adjustments based on the preexisting Achievement completion data, but did not include the completion flag
  • This issue was fixed by making the completion flag adjust upon restarting the game.

We sincerely apologize for the inconvenience.

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Announcement on Steam.


[Known issues after 2025. 03. 13 Scheduled Update & Changes]

Hello, this is Project Moon.

The following are known issues that have been identified after the 2025. 03. 13 Scheduled Update, and upcoming changes.

We will inform you via update notices as soon as each of the following are fixed.
Please refer below for more information.

▶ An issue where, after using the Skip function in a mid-battle Choice Event, the event BGM does not go away afterward

▶ Changes to the [Deal X+ damage with a single Skill use (damage against Shield HP counts)] achievement
This Achievement measures the amount of damage dealt by the Skill itself.
We apologize for the incomplete and vague description of the Achievement.
Also, as for damages dealt by "Sinking Deluge" and "Time Moratorium" which activate On Hit, they can count as damage dealt by the Skill itself, which means that we will change the conditions so that they will count towards the completion of this achievement.
We will apply the above changes and change the achievement text to clarify and reflect them.
Text changes

  • Before: Deal X+ damage with a single Skill use (damage against Shield HP counts)
  • After: Deal X+ Skill damage against an enemy with a single Skill use (damage against Shield HP, and damage dealt On Hit such as Sinking Deluge or Time Moratorium counts; excludes damage from Keywords and other sources)

▶ An issue where the Mirror Dungeon Achievement [Kill 6+ enemies with a single Attack Skill use in an Encounter (can use E.G.O Skills)] cannot be completed via Encounters where enemies have Backup units

▶ An issue where the Mirror Dungeon Achievement [Kill 6+ enemies with a single Attack Skill use in an Encounter (can use E.G.O Skills)] cannot be completed when enemies get killed due to reasons other than Skill damage

▶ An issue where the Firefist Office Survivor Gregor's Uptie 3 animated illustration escapes the borders when displayed on the Window tab

We sincerely apologize for the inconvenience.

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submitted 3 months ago by [email protected] to c/[email protected]

Hi everyone =)

While there's been no announcement from Project Moon that I could find, it seems that the Animate line of Sinners plushies is official merch?

You can buy them on Taobao (CN, releases August 26 from 108 Chinese yuan), on Animate Japan (JP, releases June 27 for 1980 Japanese yen), and on the international version of Animate (ships everywhere except Taiwan and Thailand, releases June 27, check for your local currency).

These are pre-orders, and they close on March 20. Don't wait too long to grab your plushie(s)!

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Project Moon (Dormant) - Welcome to The City

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The community has moved over to [email protected], please go subscribe there for the current posts.

All things Project Moon!

Limbus Company Season 5: Oblivion is now live!

Project Moon Games on Steam

Masterpost of all Project Moon stories

Helpful resources

Limbus Company community (inactive, 8 months worth of daily fanart): [email protected]

(Limbus) Team builder & collection tracker (File > Make a copy)

(Limbus) Database of identities

(Limbus) Database of egos

(City) Lore Compendium

Welcome aboard, managers!

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