Dwarf Fortress

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A place to discuss Dwarf Fortress in the fediverse. We are not affiliated with the subreddit.

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Blind

Ic0n Gaming

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founded 1 year ago
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Hello all. I'm not sure how to phrase my question, so bear with me.

Is there a way in DF to slow down how fast it dishes out events? I find myself being overwhelmed by the events as they occur, and not being able to catch up on resolving them.

For example, if I'm working on resolving the ramifications of event A, and event B happens. Then when I just start working on event B, event C happens. And before I'm done with event B, event D happens as well, etc.

Everything from when dwarves get unhappy, to new arrivals, to when attacks happen, etc.

Basically, I'm feeling piled on and cannot get out from under the pile.

Another way of asking the question, can any trigger time threshold on the in-game calender be slid out into the future for all events, like at a slower 2x or 3x rate? For example, instead of the check for new arrivals happening every year, have the check/arrivals happen every second or third year, etc.

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If you are interested, I'm doing a livestream this morn

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Highlights

Search! Search! Search!

We finally have search widgets for many of the screens with long lists. No longer will you need to scroll endlessly to find Bim Zasitisos, Cook. You can just type "bim", or "cook", or maybe "knifedales", since that's what "Zasitisos" translates to and it's the name you see in some contexts.

Preserve tomb assignments

Have you noticed that your nobles don't actually get buried in the nice tombs you assigned to them while they were alive and demanding nice tombs? This is because DF loses track of that assignment when they die, which is amusingly and tragically ironic.

Enable preserve-tombs in the DFHack gui/control-panel ("Fort" and "Autostart" tabs) to keep track of those tomb assignments and ensure they are actually used for their intended purposes.

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cross-posted from: https://lemm.ee/post/3803003

Video description:

An edited, illustrated and narrated playthrough of the game Dwarf Fortress

Sharpen your spears and oil your beards because today, my dwarves, we head into the northern swamps in search of monsters!

Watch as a small band of hunters delve the deepest tunnels in search of quarry! Will they prevail? Or will the nearby shrine's guardian put a swift end to their ambitions?

If you didn't know Kruggsmash and like their videos, it's your lucky day. Take a look at the playlists, there are awesome series there.

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Another good tutorial from Blind, covers:

  • Keep your nobles happy. Attending meetings acts as therapy.
  • Increase food and booze types
  • Temples, specific and otherwise
  • Taverns and Dining Halls. + the need for social time
  • Quality bedrooms and storing their stuff
  • Children, toys and chores
  • Guilds
  • Statues and placed art.
  • Libraries.
  • Mist generators.
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Tarn Adams was in the carpeted spare bedroom that serves as his work space, trying to avert an apocalyptic outbreak of vampire dwarves. “If they just run wild biting people, half the dwarves in the colony will be infected in no time,” he said, shaking his head. “That would be no fun.” He was silent for a moment. “Maybe they have to bite you three times before you’re infected?”

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This Dwarf Fortress documentary details the development of the indie management simulation video game Dwarf Fortress and goes behind the scenes of its creation. Discover more about its two creators Tarn and Zach Adams. From a very young age, Tarn and Zach’s dad taught them the basics of coding and this led to the brothers creating about 400 games in the BASIC programming language. They were inspired by tabletop RPGs such as Dungeons & Dragons and Cyberpunk 2020, as well as many roguelike games from the eighties such as Hack, Rogue, Larn and Ragnarok. When Tarn and Zach were 12 and 14 respectively, they started developing their very first fantasy game that would eventually evolve into Dwarf Fortress.

The documentary also explores all the design decisions that Bay 12 Games made and shows why the project went from 3D graphics to using simple ASCII text-based graphics. It also takes a close look at all the hurdles the brothers had to go through. From struggling to become full-time indie developers, and Tarn’s bank account skimming zero multiple times, to completely overhauling the game’s world generation system during the process of adding a z-axis to Dwarf Fortress. Additionally, after Zach got skin cancer, the two developers started thinking more about their health insurance and how expensive it is. Therefore, they decided to partner with publisher Kitfox Games and develop a commercial version of Dwarf Fortress that was released on Steam and Itch.io in 2022. Lastly, the documentary takes a look at what’s next for the brothers, who are now millionaires, and their growing team and what we can expect of Dwarf Fortress in the future.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

I do like to discover my magma in the depths of a cavern BUT I love a good volcano embark but it feels like a cheat code in some ways.

So, Yay or nay on the topic?

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We are back with a seasonal update video from Tarn Adams of Bay12 Games with updates on Adventure Mode, Procedural faces, giant animals and more! Dwarf Fortress on Steam: http://bit.ly/2DJ9pXp

Timestamps: 00:11 Adventure Mode
01:18 Announcements
02:16 Procedural Faces
02:48 Engravings and Statues
03:22 Giant Animals

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