Sooo this is gonna be a long one. It's some sci-fi fantasy thingy, but whatever just read.
So geographically its kinda a mess right now, but the only really important thing is that their is a large monster filled wasteland in the north, called the northern no man land.
Major factions
This list is incomplete, and only contains factions that have at least one character and a little bit of lore in them at the moment. First the leftist factions:
Nordfront
Originally a paramilitary group founded to protect the independent Communities (such as small counties, city states and villages) in the far north from the monster of the northern wasteland. Today it still serves in that purpose, but has also developed into a marxist-leninst group that works to liberate all people of the world. The group, under various names, has existed for several hundred years.
The Eastern Republic
A young socialist republic in the east (woah who would have thought!). It was founded 20 years ago after the end of a civil war, which the revolutionary forces won with support from Nordfront. It has since developed into one of the biggest scientific and economic powerhouses in the world.
Demokratische Republik Nordland/DRN (Democratic republic of north land)
A socialist state in the north west. While mostly isolated, it's national university is the center of global science. It was founded nearly 90 years ago, when the quickly modernizing region required a proper government to be created. It is one of the major supporters of Nordfront and Everblue Engineering.
Everblue Engineering
A more or less state owned company run by the DRN, Nordfront and the Eastern republic. It's jobs include, but are not limited too: Industrial cooperation, construction of research and military installations, covert support for revolutionary movements, trading, etc. I could make a whole own post about them, but this will do for now.
now the other factions in no particular order :
Lionese Empire
Basically the British empire but fantasy scifi. That's kinda it (for now).
The Federation of Independents
A collection of independent villages in the Iron Mountains. They are protected by the Union of Dragons (a local group of dragon-born). Very limited industry.
The 12 Cities
A southern desert country (similar in climate to northern Africa), currently occupied by the Lionese Empire. It primarily consist of 12 cities. Duh.
Some things about the magic system
Now the first thing to talk about are the following groups:
- animal-born: Those born with the traits of animals (these can be mythological beings like dragons too)
- magic-born: Those born with an extremely high natural affinity for magic
- non-humans: human like beings that are not actually humans, for example animal spirits, aka animals with human level intelligence who can also communicate with humans
Note that most non-humans are magic born. Magic-born are extremely rare in normal humans and animal-born, although slightly more common in the later.
Casting
Most people need casting units to use magic. This is because ordinary people don't have any way do control magic by them selves. While casting without a casting unit can be learned to some extent, however for most casters it is not a skill worth perusing. Modern technology has made casting somewhat easier, mainly through Computer Assisted Casting Units (CACU).
Animal-born
They have some traits from a specific animal, fictional or real. They can also be refereed to as specific-thing-born, for example wolf-born for those with the traits of wolfs or dragon-born for those with the traits of dragons. These are also called the races of the animal-born. The extent of differences between 'normal' humans and animal born varies greatly. For example, other than the ears and tail, a cat-born will only vary minimal from 'normal' humans. However the dragon-born have significant differences to them, such as height, additional organs, significantly higher strength, etc. on top of their obvious 'animal' traits.
Magic-born
Most of them have specialized organs to use magic. This means that they do not need casting units to use magic. In fact, usually casting units are detrimental to their abilities. Due to the fact that magic is natural to them from birth, to them it is as simple as breathing. Magic-born are thus far more capable than ordinary people. A magic-born ten year old often is better at using magic than a trained professional non magic-born caster. However this is not necessarily a good thing: Almost all education for casters, which is necessary to actually make use of one's magic ability, is aimed at non magic-born. This is simply because magic born are so rare, that even filling a class with them would be pretty hard in, and finding an adequate teacher would also not be very easy. This leads to most magic born not having good control of their abilities. Due to the fact that they are quite powerful, a major loss of control could lead to both the deaths of anyone to close and the magic-born themselves.
I'll now go to sleep. See you tomorrow internet people.