i use a setup on engineer that has 4 & 5 bound to sentry and dispenser, and 7 & 8 bound to the teles, then if I hit shift it calls a different set of binds for each of those keys so that i can destroy with the same numbers. highly recommend. (I have numpad on my mouse for easy selection)
this post was submitted on 05 Feb 2024
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Team Fortress 2
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I’ve also seen some goofy scripts to make demo spam charge in spawn or the heavy saying pootis a bunch of times, that was pretty good. I’ll definitely make one for engie, thanks for the advice.
engineer.cfg
//Reset
exec binds
//Quickbuild
exec quickbuild
//Quickbreak
alias +shiftbuild "exec quickbreak"
alias -shiftbuild "exec quickbuild"
bind shift "+shiftbuild"
quickbuild.cfg
//Sentry
bind 4 "build 2 0"
//Dispenser
bind 5 "build 0 0"
//Entrance
bind 7 "build 1 0"
//Exit
bind 8 "build 1 1"
quickbreak.cfg
//Sentry
bind 4 "destroy 2 0"
//Dispenser
bind 5 "destroy 0 0"
//Entrance
bind 7 "destroy 1 0"
//Exit
bind 8 "destroy 1 1"
The engineer quickbuild setups are great. They just make it feel way more natural to run around and build quickly.
I dont have any class specific ones but I do use a null movement script which is quite nice