this post was submitted on 05 Jan 2024
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[–] [email protected] 7 points 10 months ago* (last edited 10 months ago) (1 children)

I liked Grime a lot! The parry mechanic is really well tuned and fun to use. I found the game challenging but not quite as difficult as Hollow Knight. I think i found the challenge more accessible because enemies telegraph well and you have a lot of in-game mechanical options for adjusting play to your liking. The weird setting is fun and a little horrifying as well.

[–] [email protected] 3 points 10 months ago (1 children)

I've had this on my wishlist for a while. After Hollow Knight, I was left wanting more, so I went looking for more metroidvanias. I hope to check it out eventually.

[–] [email protected] 1 points 10 months ago

Play Axiom Verge. One of the best metroidvanias.

[–] [email protected] 3 points 10 months ago

cool looking game but I'm putting genre buzzwords on the tall shelf until game reviewers can figure out what they mean

[–] [email protected] 2 points 10 months ago (2 children)

Is this game a souls like, or a metroidvania? I've seen two different articles now that call it different genres.

[–] [email protected] 9 points 10 months ago

It’s a metroidvania with souls-like aspects. I really wish they’d stop referring to those games as souls-likes, too. If anything, call them “Hollow-likes” since they’re like Hollow Knight.

[–] [email protected] 0 points 10 months ago (1 children)

Both of these genres aren't well defined words, and because games can vary so much in mechanics and presentation, they only need to share some qualities to be understood as such

[–] [email protected] 4 points 10 months ago

Metroidvania is extremely well defined.

If the map is gated by movement/combat abilities, used identically to how you use them in actual combat, it's a metroidvania. If it's gated by anything else, it isn't.