Turns out it's a slop mod :(
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This combined with abandoning planets could make for some interesting gameplay where you start and live in space but temporarily land on planets to get resources you need from them. Extreme biters to push you to eventually have to leave.
Isn't that just warptorio?
Not far off tbh, but my thinking was more platforms.
Could be interesting, if you have a main base that stays in space, and then you drop a platform to collect resources, but you don't get back what you put down. So the resources collected have to be worth the cost.
Only real issue I see is that your average death world enjoyer (like me) would have no problem dropping a basic platform on 600% biters and just playing the game as normal. You'd need some kind of enemy update, ultimately even maxed out biters aren't a huge challenge.
The idea is that it is intended for us death world enjoyer's. Ramped up pollution values.
Currently on a marathon death world which is certainly playing out a bit differently. Not done marathon before so being a bit cautious but got a fill ring of ammo around the factory and starting to fill out the turrets. Got full turret and partial wall coverage but some patches are pretty low turret density still.
Starting to see a few medium biters, about 0.22 evolution and the walls are probably good enough for 0.4-0.5, big biters would probably be a problem without more tech/weapons.
Current plan is push for efficiency modules and then expand with those reducing the pollution cloud.
And not a single link to the mod page...
The quality of the trailer is a bit overkill for the relatively small change the mod makes - which I find almost as funny as the actual changes the mod makes!
Mining the landed Hub gives a starter pack. Does that if we launch it again we get 10 free space platforms?
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