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[–] 49 points 6 days ago* (3 children)

COD MW2 boycott mentality never stopped

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  • [–] 3 points 6 days ago (2 children)

    I mean, at a sufficiently low enough price, I'd pick up a game I wouldn't purchase at full price or on release if I knew I'd still enjoy playing it. I view it like how I shop for meats, I only buy managers special for 30-40% off and freeze them for later. Yeah, it's a sale statistic, but how much does it matter to the publisher if I bought it a year late for 85% off with season pass and never really got super into the MP or MTX?

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  • [–] 17 points 6 days ago (3 children)

    Valheim v1.0 just came out

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  • [–] 6 points 6 days ago (1 child)

    I think we need to find a happy middle ground with these “early access” games. That game is now old enough that most people who would enjoy it have already played it so much that they have had their fill and moved on.

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  • [–] 12 points 6 days ago* (15 children)

    yeah, a land of creativity like metroidvania #3764917. ok, that was a bit cynical, but lets not pretend like indie is bastion if endless creativity, but I admit that the lack of dependency makes the creativity much easier there.

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  • [–] 36 points 6 days ago (5 children)

    bastion

    Unironically a great indie game

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  • [–] 10 points 6 days ago (4 children)

    Supergiant has a damn good track record.

    I still want Transistor 2.

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  • [–] 8 points 6 days ago (3 children)

    Personally I felt Pyre was a little meh. But even their weakest game is still a hell of a lot better than many AAA.

    And Darren Korb is one hell of a composer.

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  • [–] 3 points 5 days ago

    pyre was a wild swing and i love it for that. there's no other game like it. wizard basketball visual novel that tries to convey the bittersweetness of letting go and moving on?? incredible stuff

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  • [–] 3 points 6 days ago

    I think that's the general consensus. Pyre was clearly a transitional game for them from shorter narrative focused games towards the long roguelikes where narrative unfolds over repeated playthroughs that Hades 1 & 2 are, but Pyre just a) didn't have a great gameplay loop, and b) didn't leave you really feeling like it was worth keeping going and freeing your entire party. I did play through to the end once and just don't think I'll go back and do it again. Meanwhile every several years I go back for Bastion and Transistor.

    I hope their next game is back in one of their original settings though. I love both Hades games, but their other games did a great job of leaving me wanting to understand the world better and just wanting more.

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  • [–] 6 points 6 days ago (5 children)

    You're not entirely wrong, even if a little disingenuous. I think it's quite clear that indie games provide the best examples of creativity and freedom of expression in gaming currently, but there definitely is also quite an oversaturated jungle to cut through of roguelikes, deckbuilders, roguelike deckbuilders, Metroidvanias, Soulslikes, Soulslike Metroidvanias....

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  • [–] 2 points 6 days ago* (4 children)

    Some porn games are unironically strategy/dungeon diver gems.

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  • [–] 3 points 5 days ago

    Though I've noticed that some non-porn games are adding "nudity" and "sexual content" to their user tags when the game has none to attract people looking for good porn games, but then it turns out to just be a good game without porn.

    I noticed when looking through some of my unplayed games' tags and saw "dating sim" plus the ones above in a bunch of SAO games, which are unfortunately not very good games from the ones I've tried so far, which is kinda ironic given that a great game is central to the story.

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  • [–] 2 points 6 days ago (2 children)

    Do you have any recommendations?

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  • [–] 7 points 5 days ago (1 child)

    In the past, making money and making great games had a lot of overlap.

    But then the big studios realized how much some people are willing to spend on either the latest version of the same thing, to not have to wait for a timer, to skip a grind (especially one tuned specifically to make people want to skip it), to gain an advantage over other players, plus a bunch of psychological tricks and are so often chasing that money, which probably kills a lot of the passion for their staff that actually knows how to make good games until they either leave or start phoning it in.

    But indie studios, while they can also be run by people just chasing the money, can also be run by people more interested in the creating a great game aspect than the money aspect.

    You can see the same thing across the entire economy. The main difference is that regulatory capture and the amount of resources required to make a video game aren't set up to prevent new players from entering the market and since games are digital they scale much easier than physical objects. Like some people have de-enshitified their cars or even made their own from scratch or an older one, but it's not like they can just sell those de-enshitified cars to anyone, they'd need to ramp up production quite a bit to get the same reach viral indie games can get.

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  • [–] 9 points 6 days ago* (1 child)

    At this point the only AAA games I touch are those from at least 10 years ago. Warframe and PoE2 scratch the AA/live service itch without overstaying their welcome, and for everything else, indie releases have it covered.

    Been working through a bunch of new and older titles this year - in the past month or two alone I sunk so much time into Look Outside, Inscryption, and Endacopia, and just picked up Sprawl Zero which looks phenomenal. I'm working through the MGS series right now which I've somehow never played (hence the "older AAA" exception), and got a good handful of backlog selections lined up for after this binge.

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  • [–] 8 points 6 days ago* (last edited 6 days ago)

    Good source of free real indie games (even the Portal devs are from there, hired by Valve after presenting Narbacular Drop there)

    https://games.digipen.edu/

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  • [–] 7 points 6 days ago

    Second frame should be them looking up and going: "Uuuh, horse armor is on sale for only 15.99"

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  • [–] 3 points 5 days ago (4 children)

    Unfortunately indie devs just don't have the resources to make the kinds of immersive story games I really like (think Uncharted, TLoU, Horizon Zero Dawn, etc.)

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  • [–] 1 point 5 days ago (1 child)

    There could totally be an indie game like Uncharted. Why not?

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  • [–] 4 points 5 days ago

    i assume they wouldn't be able to pay for the actors and motion capture setups, or all the detailed game assets, the super realistic graphics, the music and sound effects, and just the sheer amount of time they have to spend coding up the whole thing. I'd love to be proven wrong though.

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  • [–] 3 points 6 days ago
    [–] 3 points 6 days ago

    I played marvel snap cuz of the draft release. I saw so many predatory practices I ought right uninstalled the game once draft was over

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  • [–] 1 point 5 days ago

    Indie studios can be just as bad honestly. A lot of indie devs are only decent when they're smaller, the moment their project blows up they begin selling out and enshittifying usually.

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  • [–] -5 points 6 days ago* (5 children)

    What's the difference between giving valve a 30% cut, relying on their algorithm for marketing, using their infrastructure, and a publisher?

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  • [–] 11 points 6 days ago* (last edited 5 days ago) (2 children)

    A publisher has creative control over the games, and can make you make changes for profitability and veto creatively risky games. There are definitely good publishers out there (e.g Annapurna the publisher of outerwilds seems pretty chill), this meme is about AAA studios and how the massive studios have all gone to shit.

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  • [–] 2 points 6 days ago (1 child)

    Tbf you can also get unlimited keys to sell and use elsewhere without issue. You're paying for the audience, convenience and trust.

    No ones stopping you from posting to itch.io or handing out USBs, but Steam will always be preferred because of the user experience.

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  • [–] 1 point 5 days ago

    I finally checked out itch.io recently to look into steam alternatives and was disappointed to see that a lot of games there have "graduated" to steam and stop updating the itch.io version in favour of their steam version.

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