84
top 28 comments
sorted by: hot top new old
[-] inlandempire@jlai.lu 40 points 3 weeks ago

Relevant excerpt:

"[...]not only does its demo contain AI-generated imagery throughout, but even the game's key art is riddled with nonsensical buttons and mismatched stitching, as you can see in the image up top.

In response to fans instantly noticing this and criticising the team, even on Twitter, Panache have issued a statement that follows a now-familiar pattern of "Oh, how did this happen?!":

A number of people have raised questions or concerns to us about whether assets in our marketing and game use generative AI.

We have a dedicated team of over a dozen talented and experienced artists. With them, we looked into the assets in question and found that there were indeed some early versions of assets that made their way into the the prologue. This includes some in-game portraits and external marketing assets.

We are actively reviewing the assets in question. Human made versions will be released in an update dropping soon.

We own up to this oversight and apologize for any upset caused. Please be assured that the Early Access and full game will not include any assets generated by AI.

"

[-] snooggums@piefed.world 39 points 3 weeks ago

Please be assured that the Early Access and full game will not include any assets generated by AI.

[X] Doubt

[-] bigbangdangler@reddthat.com 6 points 3 weeks ago

Definitely agree that its the "oh, how did this happen?" that is hugely problematic.

They either knew they were rolling with AI assets, or they are so disorganized to not have known there were AI assets shipping. Either one offers players a good reason to think the game will be shit and/or misrepresented.

[-] 123@programming.dev 3 points 3 weeks ago* (last edited 3 weeks ago)

It literally takes 10 seconds to come up with a strategy that can detect whether internal preview assets are in use. They don't bother because they are lazy.

game_mode=alpha placeholder assets are allowed

game_mode=beta placeholder assets are allowed, warning issues during build

game_mode=production build fails for any remaining placeholder assets

Even enterprise fucking Java has plugins that can accomplish the above with cascading resource lookups and support for build plugins, I don't see how a game engine or custom build could not do such a simple task.

[-] Eternal192@anarchist.nexus 14 points 3 weeks ago

Not interested.

this post was submitted on 17 Jun 2026
84 points (95.7% liked)

Games

25470 readers
176 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 3 years ago
MODERATORS