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this post was submitted on 17 Jun 2026
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Games
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Relevant excerpt:
"[...]not only does its demo contain AI-generated imagery throughout, but even the game's key art is riddled with nonsensical buttons and mismatched stitching, as you can see in the image up top.
In response to fans instantly noticing this and criticising the team, even on Twitter, Panache have issued a statement that follows a now-familiar pattern of "Oh, how did this happen?!":
"
[X] Doubt
Definitely agree that its the "oh, how did this happen?" that is hugely problematic.
They either knew they were rolling with AI assets, or they are so disorganized to not have known there were AI assets shipping. Either one offers players a good reason to think the game will be shit and/or misrepresented.
It literally takes 10 seconds to come up with a strategy that can detect whether internal preview assets are in use. They don't bother because they are lazy.
game_mode=alpha placeholder assets are allowed
game_mode=beta placeholder assets are allowed, warning issues during build
game_mode=production build fails for any remaining placeholder assets
Even enterprise fucking Java has plugins that can accomplish the above with cascading resource lookups and support for build plugins, I don't see how a game engine or custom build could not do such a simple task.