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this post was submitted on 17 Jun 2026
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You could just... not. You choose the one-drop rule against the fancy denoiser.
None of the art in this game was imposed on them by aliens. A team of artists said 'we need an evocative painting for like five seconds and we'll fix it up later.' This is the very earliest look at the project. It's not placeholders making it into a finished game; it's exactly where you'd expect to see placeholders. And placeholders of the sort where stick figures won't do. It has to look polished at a glance, and then nobody should miss it when it's not in the next version. For this particular game they surely considered grabbing a Dutch master's lesser work off Wikipedia.
They do this 'we're sowwy' song-and-dance because the alternatives are even less serious. You want the whole industry to reject these tools? Ain't happening. Too useful. But they're not gonna flop their dick on the table say 'deal with it' because the performative backlash would just get louder. Weak excuses are gentle appeasement about something everyone's going to keep doing, because it works.
A studio comprised of A Guy could now crank out voice acting for an entire RPG, and unique portraits for every NPC, and animated FMV cutscenes, using little more than patience and taste. Quality's worse than hiring a thousand people for seven years. Quelle surprise. But somewhere in-between, you can spend merely five million dollars, and get a game done in a year, that feels like it took ten. If you still gag when a character's buttons are in the wrong place, at some point that's a you problem. The buttons are not really the point of the work.
Yeh, just choose not to care. That's the best choice here.
Sure, for idiots who don't actually care about games and the artists who do work on them. Sure.
Just stop caring.
Simple
'The artists who worked on this game chose to use these tools.'
'Why don't you care about artists doing work?'
Incorrect.
If indeed any artists did work, and not just bros who think using ai makes them an artist.
Clair Obscur used these tools, for similar purposes.
Do you think that game was cobbled together by random idiots?
Clair obscure paid real artists. We have yet to see if these guys are doing so and not just using tech bros that think an ai prompt makes them and artost
And if they do have artists, this is fine - yeah? Like Clair Obscur? Or are you just saying words recreationally?
In any case it seems fucking insane to suggest the studio that made Ancestors: The Humankind Odyssey in 2019 may not contain any true Scotsman, sorry, I mean real artists.
It seems insane to suggest you stop caring.
Also that game was pretty garbage. It's art direction was present.
> record-breaking award-winning artsy-as-fuck game about art's art direction was garbage
I no longer respect your opinion. Good day.
What record?
Was nominated, did not win awards except a small local award. Wasn't artsy at all, enjoys a solid 6 on metacritic.
Don't worry, I was prepared to not respect your opinion from the outset. I also don't much care about the opinions of fools.
Ohhh, you mean Ancestors, not Clair Obscur. Okay, that's significantly less what-the-fuck stupid.
Nevertheless Ancestors obviously employed real artists doing real art since it came out before these tools existed. So it's complete nonsense to scoff that 1666 must be made by, like, WallStreetBets redditors.
And meanwhile Clair Obscur still used these tools, and its Metacritic scores are "universal acclaim," and my god would it be nice if words meant anything here.