When you can literally change the entire game over time with updates to be something entirely different from what it was: Suck isn't forever. But neither is good.
Even the perceptions don't necessarily stay forever. Look at NMS.
When you can literally change the entire game over time with updates to be something entirely different from what it was: Suck isn't forever. But neither is good.
Even the perceptions don't necessarily stay forever. Look at NMS.
Is that why they still have yet to make hl3 TF3 or update TF2 give portal 2 additional support
HL2 EP3 any day now boyz.
I also liked 'the narcissistic injury of the level ignoring me' as an excuse for unrealistic hit decals.
I didn't care for his 'so what?' attitude about someone pointing out they were unrealistic - because the game's supposed to be immersive. If you want an effect and the excuse doesn't fit, find a different excuse. What else would justify the mechanic you're trying to convey?
Someone complained about the hit decals from a 25 year old game being unrealistic? I don't blame him for the "attitude"; this was among the first games to have such a thing. That shit was cutting edge for the time and it blew our minds. Not even Quake 2 had hit decals, IIRC.
Half-life was hella immersive for the time. People take everything for granted nowadays.
He was describing a discussion with one of his fellow devs, 25 years ago.
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