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[–] 94 points 4 months ago (13 children)

$99 isn't bad at all when you compare what you can do with it to any 'pro gamer' controller out there. It has massive programmable potential comparatively to a normal Xbox controller. Pro controllers usually run $150 and up. Yes this is pricier than a shit ass China controller but you're also getting a massive amount of flexibility with it.

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  • [–] 18 points 4 months ago (12 children)

    I appreciate the enthusiasm but the controller market offers way more than you think. There are fantastic controllers with great hardware and software for less than a standard Xbox controller. I went deep after two Xbox controllers failed fairly quickly and I expect great things from any controller that is $100. I’ve gotten used to mechanical switches, strong layouts, software and software-free options with onboard memory, and so on.

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  • [–] 21 points 4 months ago (1 child)

    There are no controllers, no matter the price point, with touchpads like this, capacitive thumb sticks etc. And the stuff you can do with Steams controller settings is WAY beyond any other controller software.

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  • [–] 2 points 4 months ago

    The track pads are for sure unique and cool. The lack of proper adjustable short-throw triggers and the non-mechanical buttons will feel bad to what I am used to. I may still get one for the reason you point out though, I could play Age of Empires with it and further embrace my casual nature.

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  • [–] 20 points 4 months ago (1 child)

    Do share your wisdom. By which I mean the sauce.

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  • [–] 2 points 4 months ago

    There are so many videos of people going through insane quantities of controllers. I would say to take each with a grain of salt though, as a lot of preference comes in. For me, I wanted mechanical buttons + triggers, buttons on the back, and an option to switch to short triggers that felt better than a lot of the ones where a feeble piece of plastic seems to just slide in the way. I tried quite a few, gave some to friends, and ended up championing the GameSir Cyclone 2. It is not perfect, but it works with my Linux setup and feels great with all the clickyness everywhere. My gripe is how the thing looks: it isn't a pretty controller in my opinion. I think I got mine for around $50 with the dock included. I think standard is $50 without dock and $10 more for with the dock.

    I do have my eyes on some other options though. Mostly because the start and select buttons are in a stupid spot on the Cyclone 2. Nothing has swayed me away from it yet though, and that has only been a problem in games where I push those very very frequently (I have no navigation skills and open my maps very often).

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  • [–] 7 points 4 months ago (7 children)

    Functionally, you can do the same Steam Input customization on a $50 8bitdo that you can on this $100 controller.

    Just no trackpads.

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  • [–] 10 points 4 months ago (3 children)

    Notably, Linux support sucks with those. I have one, and you can't do any of this on Linux through their software. There are ways to do it still though, as you can do with any controller really.

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  • [–] 3 points 4 months ago

    Linux hardware support is excellent given that 8bitdo is the usual recommended brand. The software part is the one lacking, but you can easily configure it via steam. I have one on Linux, I game without issues.

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  • [–] 9 points 4 months ago (2 children)

    Is there any 8bitdo controller with 4 additional back buttons, too? Those are clutch for dual stick games; I'm almost always remapping then to the face buttons so I never need to stop moving or looking to do an action.

    But yeah; the touchpads are critical. So many games become playable with touchpads. Nested radial menus allow for effectively infinitely many controls, which allows for most simulation games. Many Path of Exile builds are unplayable without back buttons and trackpad radial menus, due to input requirements.

    tbh, I often play games on my Deck instead of my gaming PC for the controller. It's really that good. (Although nothing beats kB+mouse for FPSs.)

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  • [–] 53 points 4 months ago (3 children)

    99$ seems perfectly fine. I mean I use this accessory on a device costing 1000$+.

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    [–] 41 points 4 months ago (3 children)

    For its feature set, nah feels fine. I’ll likely preorder it. Still cheaper than pro controllers, but has all the inputs I’d expect from those, and more.

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  • [–] 19 points 4 months ago (2 children)

    The Steam Deck has an absolutely fantastic set of inputs. If the new controller comes with the all the same bells and whistles then it will be well worth the price.

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  • [–] 3 points 4 months ago (1 child)

    What do you mean "if"? All the features have been shown and they are all there, even some more than the deck has. They were all shown for It's announcement, literally the very first moment everyone heard about it.

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  • [–] 34 points 4 months ago (1 child)

    $99 with never having to worry about stick drift while having triple the battery life of Dual Sense? This is a steal…

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  • [–] 25 points 4 months ago (11 children)

    Wild how the previous Steam Controller was such a flop that Valve had to clear their inventory by selling them all for $5 each, and now the new Steam Controller is going to be $100 out the gate.

    I've been really looking forward to this, especially as a Bazzite HTPC Steam Box controller, but that feels shockingly steep to me.

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  • [–] 18 points 4 months ago* (last edited 4 months ago) (3 children)

    Was it really a flop? I thought they needed to clear stock because of some patent dispute with Crucial Corsair.

    Edit: as pointed, it was Corsair, not Crucial

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  • [–] 8 points 4 months ago (4 children)

    I do believe Valve actually learns lessons from failure. They certainly seem to have with the new Steam Machine vs the old Steam Machine. Making it a console-like device instead of somekind of ecosystem. So I am leaning toward the new Controller not being a massive pile of shit.

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  • [–] 22 points 4 months ago

    It's a better value than the console makers pro controllers. Looking to use the touchpads on an HTPC

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  • [–] 21 points 4 months ago (2 children)

    $100 for a controller that:

    • has a superior analog joysticks compared to other common brands
    • works with all OSes
    • super configurable
    • can be used as keyboard and mouse
    • made to last (based on Steam Controller 1 experience)

    How much are for xbox pro controller again?

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    [–] 13 points 4 months ago (5 children)

    $99 USD is hard to justify. 8BitDo Ultimate is half the price and a great controller.

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  • [–] 21 points 4 months ago (2 children)

    It has more features than an Ultimate 2, and has one of a kind joystick tech. It's also going to be what they test Steam machine against, so it's the most likely to interface well with any game. It certainly makes sense for it to go for around 100, especially since that's still way below the pro Xbox and PlayStation controllers.

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    [–] 11 points 4 months ago (4 children)

    Yikes. I get it's a lot of hardware crammed into a controller. Even the OG Steam Controller was only $50. I still have mine, sitting in a box somewhere. I don't know if one extra pad and joystick is enough to justify upgrading. Especially when practically no game supports the thing.

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  • [–] 12 points 4 months ago (3 children)

    Technically every game supports it since steam Input allows you to remap any possible input from KBM or a traditional controller onto it.

    I guess it may be more intuitive for steam deck owners.

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  • [–] 3 points 4 months ago (1 child)

    You are technically right in that Steam Input allows you to map every input for each game. But that's an additional layer Steam provides over the game. It's not the game natively supporting the controller itself like you get with the console maker's controllers. Ever notice how many games don't have proper icons for Steam Controller? Or how in game trackpad support is almost non existent? Steam does all the work to make the controller work and it's great, but it's not the same as the game natively supporting the controller.

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  • [–] 7 points 4 months ago

    What you're saying is entirely correct: Steam Input not the same thing as maybe in-game support. Steam Input is usually better.

    With Steam Input, I can customize it to do anything I want:

    • Gyro + stick aiming
    • Touchpads as buttons
    • Touchpads with nested radial menus
    • Input cycling on the same input (think like alternating using potion 1 vs. potion 2 to split cooldowns)
    • Gesture 180° turns
    • Multi-input macros

    Ain't no game ever going to give you that level of control.

    Steam Input has spoiled me to the point that I barely ever game on my gaming desktop. Steam Input trumps a 32" 1440p screen with higher fps and graphics settings. It's that important to me that I'd rather play on a 7" screen with 40 fps.

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  • [–] 9 points 4 months ago

    Disappoint? That's a reasonable price lol

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  • [–] 8 points 4 months ago

    It's not shocking considering the price of console controllers

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  • [–] 5 points 4 months ago (1 child)

    For comparison, Sony's DualSense is 75 USD when not on sale.

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  • [–] 5 points 4 months ago* (last edited 4 months ago)

    The only reason you'd buy one is if you're going to use the touchpads, because otherwise this looks pretty expensive and bulky. Especially for PC, there are some really good relatively cheap 3rd party controllers now. I have a friend that bought a ~$20 GameSir controller and is very happy with it .

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  • [–] 4 points 4 months ago
    [–] 4 points 4 months ago

    I dont care how much it is, I'm buying one. I always said that the Xbox controller is holding back gaming. Sony and Nintendo are always doing something different with their controllers so why not Microsoft? I'm happy to see valve innovating in this space.

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  • [–] 3 points 4 months ago

    That's a steep ask in CAD. Wanted two, one for my partner and me each. But now I'm thinking we'll wait for the first kind of sale, even if it's 10%.

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