$99 isn't bad at all when you compare what you can do with it to any 'pro gamer' controller out there. It has massive programmable potential comparatively to a normal Xbox controller. Pro controllers usually run $150 and up. Yes this is pricier than a shit ass China controller but you're also getting a massive amount of flexibility with it.
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99$ seems perfectly fine. I mean I use this accessory on a device costing 1000$+.
For its feature set, nah feels fine. I’ll likely preorder it. Still cheaper than pro controllers, but has all the inputs I’d expect from those, and more.
The Steam Deck has an absolutely fantastic set of inputs. If the new controller comes with the all the same bells and whistles then it will be well worth the price.
What do you mean "if"? All the features have been shown and they are all there, even some more than the deck has. They were all shown for It's announcement, literally the very first moment everyone heard about it.
$99 with never having to worry about stick drift while having triple the battery life of Dual Sense? This is a steal…
Wild how the previous Steam Controller was such a flop that Valve had to clear their inventory by selling them all for $5 each, and now the new Steam Controller is going to be $100 out the gate.
I've been really looking forward to this, especially as a Bazzite HTPC Steam Box controller, but that feels shockingly steep to me.
Was it really a flop? I thought they needed to clear stock because of some patent dispute with Crucial Corsair.
Edit: as pointed, it was Corsair, not Crucial
Yep. It was. https://www.gamesindustry.biz/court-upholds-jurys-decision-in-steam-controller-patent-dispute
Not Crucial, Corsair. They own SCUF, the patent trolls that decided to keep back buttons for themselves.
Thankfully Valve eventually won their appeal, and SCUD's patent was invalidated. But by that point the damage was already done
I do believe Valve actually learns lessons from failure. They certainly seem to have with the new Steam Machine vs the old Steam Machine. Making it a console-like device instead of somekind of ecosystem. So I am leaning toward the new Controller not being a massive pile of shit.
The failure of the controller was because they lost a patent lawsuit against Crucial, not because it was a bad product.
I actually got a couple of those $5 controllers for spare parts before it shut down, I'm glad someone else remembers that actually happened.
It's a better value than the console makers pro controllers. Looking to use the touchpads on an HTPC
$100 for a controller that:
- has a superior analog joysticks compared to other common brands
- works with all OSes
- super configurable
- can be used as keyboard and mouse
- made to last (based on Steam Controller 1 experience)
How much are for xbox pro controller again?
$99 USD is hard to justify. 8BitDo Ultimate is half the price and a great controller.
It has more features than an Ultimate 2, and has one of a kind joystick tech. It's also going to be what they test Steam machine against, so it's the most likely to interface well with any game. It certainly makes sense for it to go for around 100, especially since that's still way below the pro Xbox and PlayStation controllers.
People forgetting the "pro" controllers of consoles are $200??
$99 is incredibly reasonable for all the tech you are getting with this thing.
Oof. That hurts. Was planning to pick this up but at that price I may wait...
Yikes. I get it's a lot of hardware crammed into a controller. Even the OG Steam Controller was only $50. I still have mine, sitting in a box somewhere. I don't know if one extra pad and joystick is enough to justify upgrading. Especially when practically no game supports the thing.
Technically every game supports it since steam Input allows you to remap any possible input from KBM or a traditional controller onto it.
I guess it may be more intuitive for steam deck owners.
You are technically right in that Steam Input allows you to map every input for each game. But that's an additional layer Steam provides over the game. It's not the game natively supporting the controller itself like you get with the console maker's controllers. Ever notice how many games don't have proper icons for Steam Controller? Or how in game trackpad support is almost non existent? Steam does all the work to make the controller work and it's great, but it's not the same as the game natively supporting the controller.
What you're saying is entirely correct: Steam Input not the same thing as maybe in-game support. Steam Input is usually better.
With Steam Input, I can customize it to do anything I want:
- Gyro + stick aiming
- Touchpads as buttons
- Touchpads with nested radial menus
- Input cycling on the same input (think like alternating using potion 1 vs. potion 2 to split cooldowns)
- Gesture 180° turns
- Multi-input macros
Ain't no game ever going to give you that level of control.
Steam Input has spoiled me to the point that I barely ever game on my gaming desktop. Steam Input trumps a 32" 1440p screen with higher fps and graphics settings. It's that important to me that I'd rather play on a 7" screen with 40 fps.
For comparison, Sony's DualSense is 75 USD when not on sale.
The only reason you'd buy one is if you're going to use the touchpads, because otherwise this looks pretty expensive and bulky. Especially for PC, there are some really good relatively cheap 3rd party controllers now. I have a friend that bought a ~$20 GameSir controller and is very happy with it .
I dont care how much it is, I'm buying one. I always said that the Xbox controller is holding back gaming. Sony and Nintendo are always doing something different with their controllers so why not Microsoft? I'm happy to see valve innovating in this space.
That's a steep ask in CAD. Wanted two, one for my partner and me each. But now I'm thinking we'll wait for the first kind of sale, even if it's 10%.
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