It doesn't mean AAA will go away, just like big stadium packing artists like Taylor Swift never went away. They just accounted for less of the industry's total profits than they used to.
More of people's disposable money is spent on a wider variety of music and games, often opting for more "indie" and cheaper versions of both. It's a good thing, honestly, for people's tastes to be more diversified and unique.
I find this a bit entertaining especially hearing advertisers and executives occasionally vent on stuff like this. A huge portion of modern people especially the younger they are:
Don't go outside
Don't read billboards, bus wrap advertisements, bus stop advertisements, ignore advertisements in sporting arenas and uniforms, etc
Use adblockers online/ignore online advertisements
Mute the television when ads are on
Don't have television subscriptions
Pay for streaming services at a level that removes ads
Watch like no advertising shows like award shows or late night/daytime talking head interview shows
only watches TV for the finals of a sporting league championship and when advertisements comes on mutes the TV or focuses on their friends or phones
Don't discuss advertisements with friends like people did in the past
Show up to the movies late to avoid advertisements
Generally have an anti-consumption/anti-advertisement attitude even if they are consumerist. Being advertised to is an annoyance enough to buy something else
Throw away mailers immediately without reading
Ignore people trying to advertise on the street/passing out flyers
Don't answer the door
Don't answer the phone
Generally has no idea when anything new is coming out and mostly exists in a social bubble
Practically no monoculture
Doesn't read emails unless they specifically searched/expected it
Etc
Besides the not going outside and problems that can arise from being in a social bubble, it's all good stuff to me. For decades advertisers and businesses have optimized everything for selling products and now people are so desensitized to it to not care. Like no one actually cares about times square takeover advertisements anymore. It's not a big deal.
"OMG it was advertised all over time square." Responded with: "I live in Wichita." "I live in India." "I'm from NYC and tourist just look at them, they don't read them. Fuck no I don't read them. I don't fuck with times square."
It's actually incredibly hard to advertise media now. Advertisements have to manage to seem organic or come off as predatory. So in comes the influencers but no influencer is as influential and trusted as a prime time advertisement before social media/YouTube went mainstream with people children to elderly. The vein to sell souless AAA/blockbuster media is busted
Don't discuss advertisements with friends like people did in the past
This one is big and I never noticed it until a few years ago. My wife and I never got cable when we moved into our own place. One time my mother in law was talking to my wife about some commercial and my wife just said she hadn't seen it. My mother in law got really weirdly upset or something, like my wife was trying to be condescending or something. But she was talking about it the same way people might talk about a funny skit from a show. It wasn't until being away from it for years that I realized how odd it is.
I think that a bigger story there is the dominance of F2P games.
EDIT: Added release year after @Quetzalcutlass@lemmy.world mentioned age.
EDIT2: And country of origin, while I'm at it.
EDIT3: Note that the release dates on some of these are a bit apples-to-oranges. For example, Escape From Tarkov only had its 1.0 release in 2025, but had been widely-played well before that, so maybe "availability" would be more interesting than "release". World of Warcraft Classic only split from World of Warcraft in 2019, but both games have an origin in World of Warcraft, which was released in 2004.
Nearly every title on that list is also a live service game that has been released for years. It's almost like supporting your product post-launch builds a dedicated userbase or something.
(And yeah, I know it's actually because of the profitability of addictive design patterns combined with microtransactions. Let me dream, please.)
This is also survivorship bias. Plenty of companies would love to support their game post launch and make this much money, but they go under trying to follow the same playbook; even the ones that were successful doing so before.
True. I know Dean Hall (DayZ, Stationeers, Kitten Space Agency) destroyed any hope of his survival game Icarus becoming a major success by releasing hundreds of dollars of expensive DLCduring Early Access, then later admitted it was because the money from his previous projects had slowed to a trickle and splitting his current project into a bunch of paid packs was the only way he could stay solvent. Even the megahits of the past all die out at some point.
Doesn't help that Icarus is such a technical mess. Certainly limits the player base when you shoot for a graphically demanding game and then don't bother with working on performance.
Maybe I'm just grumpy that I can't play it anymore since switching to Linux despite upgrading my gpu.
I'd pay the $70 or even $100 for a AAA title...if it released complete, relatively bug-free, and didn't try to soak me with microtransactions and subscriptions.
Like when BG3 came out and other devs whined about being unable to deliver such a game? Maybe they shouldn’t be considered AAA studios if all they do is waste their budget.
What's driving this trend? The enshitification of triple AAA titles fucking slapping surcharges on EVERYTHING; day one dlc, microtransactions, always online DRM, the ability to revoke access to the shit we pay for, it's death by 1000 cuts. EVERY anti-consumer action, every attempt to squeeze more of us while delivering the same rehashed shit over and over just drives me further into the arms of indie developers. The intent of us withholding our money and refusing to purchase your shit is to provide publishers with a sense of pride and accomplishment for retaining their customer base.
You know what this is called? A healthy and competitive market.
Yeah, I get there's layoffs, but that's mainly at AAA studios and is a symptom of a previously unhealthy, highly consolidated market. The job losses suck, but now diversity and competition is coming back, and that's generally a good thing for consumers.
PC players are always going to lead the trend because we have the most options. Microsoft and Sony are in a race to enshitify their ecosystems, while Nintendo is actively hostile towards it's customers and fans.
Meanwhile I'm playing through what was originally a Playstation exclusive title that I got on sale on Steam, and run on Linux.
For me it's a lack of creativity and innovation when it comes to gameplay. Indies or just smaller studio productions take more risks and that's a lot more exciting.
Must be multiplayer, ostensibly because people 'demand' it, but a narrative easy to believe when you know players are stuck with your servers and you can effectively shut down the game when it no longer makes money for you.
Relatively fewer games to be made, no chances may be taken. Conventional wisdom tells them that people got over turn-based in the 90s, so even the FFVII remake refused to do real turn-based, while Clair Obscur showed that it was still absolutely welcome gameplay.
I feel like this doesn't account for people who play older games. Like I'm currently playing the God of War reboot. That would count as playing something that's outside the current top 20, but still very-much AAA.
This is revenue. How many people are buying those games now? Older games are also usually heavily discounted so that’s even less money. And if the game was bought second hand then it’s entirely irrelevant.
Well duh. Most of those AAA’s launch in broken states with lots of bugs and performance issues. And a lot of titles don’t even run well on the best hardware you can buy. Borderlands 4 ran atrocious on even the absolute best GPU you could buy.
And with the whole season pass, day one DLC, preorder bullshit, shit is more expensive than ever.
The industry only has themselves to blame for this.
I'm too lazy to find my 3 year old comment but it went something like "AAA games are about as AAA as the mortgage bonds were in 2007".
The era of the AAA gold standard is long gone. You no longer need a million dollar studio bankrolled by a big name publisher/console to make a groundbreaking AAA game.
Most if not all of those studios have been cost cutting for the past decade to maximize profit which is how we reached the current market of UE5 slop and DoA live service games.
There's even an entire YouTube channel dedicated to showing how many current "AAA" titles have regressed in graphical optimization and quality from older game engines due to the lack of proper development, despite the advancement in consumer hardware.
Because "top 20" are live service games that have been going on for years...
The top, however, remains deeply entrenched. The Top 5 PC games have been unchanged since 2023. In 2025, only Marvel Rivals and Wuthering Waves were among the rare new entrants to break into the Top 20.
If someone buys a hyped up single player game from on of the biggest studios of all time...
Itll most likely still be "outside the top 20" even tho it's AAA
Who can afford £70? Especially given the price increase consoles and PC components are seeing. Like many people, I wait a few years until it's on sale.
I'd love to play AAA games- Crimson Desert and Spider-Man 2 are on my wishlist. But now that they've been optimized for frame generation, my 3070 can't play them to my standard.
If I'm going to stare at a pixelated mess, I'd rather it be curated by an indie artist than technical difficulties from DLSS compression
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