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[–] 42 points 6 months ago (4 children)

That's so old! 

Now they work with "why delay a game when you can release it half-assed and just fill the void of content later as free updates?"

See splatoon, animal crossing, mario spin-offs..:

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  • [–] 33 points 6 months ago (1 child)

    Free?

    Are we still talking about Nintendo here?

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  • [–] 20 points 6 months ago

    With Splatoon 1, it's worth noting that the first few content updates were already on the disc, and would be automatically activated over time without actually downloading anything. Some of the maps from the first wave even appeared in story mode. So it wasn't a matter of them rushing an unfinished game, but a calculated move to drip-feed content as a way of keeping players coming back on a regular basis.

    A lot of Splatoon's design decisions can be directly attributed to a fear that a Wii U multiplayer game might not sustain a critical mass of players, and doing everything they can to ensure it stays populated.

    For S2 and 3, those games launched with a reasonably sizable amount of content out of the gate, building on the foundation from their predecessors. They still withheld some stuff, the way S3 handled kits was annoying, but I don’t think it's fair to call it half-assed.

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  • [–] 23 points 6 months ago (2 children)

    Tangential, but I'm feeling pretty good about getting Dolphin and Cemu working on my Linux desktop over here and playing all these Wii and Wii U games for free. I am a patient gamer. Bayonetta is rad, ngl.

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  • [–] 21 points 6 months ago (2 children)

    I think it's so funny that there's a tool called "Wii U Downloader" that literally downloads the game files, whatever game you want, directly from Nintendo's own servers

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  • [–] -1 points 6 months ago (1 child)

    hmm, weren't games more expensive when he presumably said that?

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