▲ 439 ▼ Nintendo rule (thelemmy.club) submitted 6 months ago by als@lemmy.blahaj.zone to c/onehundredninetysix@lemmy.blahaj.zone 14 comments fedilink hide all child comments
[–] AbsolutelyNotAVelociraptor@piefed.social 42 points 6 months ago (4 children) That's so old! Now they work with "why delay a game when you can release it half-assed and just fill the void of content later as free updates?" See splatoon, animal crossing, mario spin-offs..: permalink fedilink source hideshow 8 child comments replies: [–] Rooster326@programming.dev 33 points 6 months ago (1 child) Free? Are we still talking about Nintendo here? permalink fedilink source parent hideshow 2 child comments replies: [–] AbsolutelyNotAVelociraptor@piefed.social 11 points 6 months ago I'm talking about the updates with the content that should be in game at launch. You know, those that, after they released them all, make the game feel like the 1.0 release. The dlc's are those they launch later with what everyone else call "qol updates" permalink fedilink source parent [–] missingno@fedia.io 20 points 6 months ago With Splatoon 1, it's worth noting that the first few content updates were already on the disc, and would be automatically activated over time without actually downloading anything. Some of the maps from the first wave even appeared in story mode. So it wasn't a matter of them rushing an unfinished game, but a calculated move to drip-feed content as a way of keeping players coming back on a regular basis. A lot of Splatoon's design decisions can be directly attributed to a fear that a Wii U multiplayer game might not sustain a critical mass of players, and doing everything they can to ensure it stays populated. For S2 and 3, those games launched with a reasonably sizable amount of content out of the gate, building on the foundation from their predecessors. They still withheld some stuff, the way S3 handled kits was annoying, but I don’t think it's fair to call it half-assed. permalink fedilink source parent [–] tyler@programming.dev 6 points 6 months ago (1 child) All of those games were excellent out of the gate…what are you even talking about? permalink fedilink source parent hideshow 2 child comments replies: [–] Midnitte@beehaw.org 1 point 6 months ago* A better example would be Super Mario Party permalink fedilink source parent [+] Rozauhtuno@lemmy.blahaj.zone 1 point 6 months ago [deleted] permalink fedilink source parent
[–] Rooster326@programming.dev 33 points 6 months ago (1 child) Free? Are we still talking about Nintendo here? permalink fedilink source parent hideshow 2 child comments replies: [–] AbsolutelyNotAVelociraptor@piefed.social 11 points 6 months ago I'm talking about the updates with the content that should be in game at launch. You know, those that, after they released them all, make the game feel like the 1.0 release. The dlc's are those they launch later with what everyone else call "qol updates" permalink fedilink source parent
[–] AbsolutelyNotAVelociraptor@piefed.social 11 points 6 months ago I'm talking about the updates with the content that should be in game at launch. You know, those that, after they released them all, make the game feel like the 1.0 release. The dlc's are those they launch later with what everyone else call "qol updates" permalink fedilink source parent
[–] missingno@fedia.io 20 points 6 months ago With Splatoon 1, it's worth noting that the first few content updates were already on the disc, and would be automatically activated over time without actually downloading anything. Some of the maps from the first wave even appeared in story mode. So it wasn't a matter of them rushing an unfinished game, but a calculated move to drip-feed content as a way of keeping players coming back on a regular basis. A lot of Splatoon's design decisions can be directly attributed to a fear that a Wii U multiplayer game might not sustain a critical mass of players, and doing everything they can to ensure it stays populated. For S2 and 3, those games launched with a reasonably sizable amount of content out of the gate, building on the foundation from their predecessors. They still withheld some stuff, the way S3 handled kits was annoying, but I don’t think it's fair to call it half-assed. permalink fedilink source parent
[–] tyler@programming.dev 6 points 6 months ago (1 child) All of those games were excellent out of the gate…what are you even talking about? permalink fedilink source parent hideshow 2 child comments replies: [–] Midnitte@beehaw.org 1 point 6 months ago* A better example would be Super Mario Party permalink fedilink source parent
[–] Midnitte@beehaw.org 1 point 6 months ago* A better example would be Super Mario Party permalink fedilink source parent