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Asklemmy
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Posting before reading because activity. Godot Engine, hands down. I used Unity for years and years and now that Godot 4.x is out, I'll probably never use Unity again. Unless it's for a job or something like that. All personal projects tho... I could probably make a game in Godot while waiting for Unity to start up.
GCC, back in the days DJGPP in particular. As a child in the 1990s I could not afford the big name compilers like Watcom. And compared to DJGPP, all the βprizedβ Borland/Turbo stuff that my middle school pushed (with segmented real mode), were practically Fisher-Price and Mattel compilers.
Wow, I'm too young to even imagine paying for compilers!
oh and grapheneos!!!
Librewolf, Wine/Proton, Linux, Zsh, VLC, GIMP, Kdenlive, Bitwarden.
OBS Had to do some simple broadcasting at work and was surprised when I found OBS and all the features it had, all for free.