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[–] 5 points 10 months ago (1 child)

Please write code for us, so we can focus on Bedrock?

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  • [–] 29 points 10 months ago* (2 children)

    lemmy users will see objectively good news and still try their hardest to be cynical and blame any corporation involved

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  • [+] -11 points 10 months ago (3 children)

    Lol. Java used to be ahead. Now Bedrock is. Anyone that knows about MC knows MS is pushing it and secretly cannot wait for Java to be less popular so they can end it.

    The joke is because it could very well be true or certainly plausible.

    MS did not make MC. They bought it and most who've played historically have seen the degradation since.

    Are you a MS fanboy?

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  • [–] 19 points 10 months ago*

    Imagine legitimately believing Bedrock is "ahead" of java in any way, lol - There are "features" that bedrock has, which are the REASON Java is better. None of the coins bullshit, better and more developed mod scene, none of the desyncing issues where you fall to your death on the server, but it looks like you're standing on a pillar on your local client, etc.

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  • [–] 13 points 10 months ago

    what are you on about??? Bedrock isn't ahead on anything except how many microtransactions it has. Java edition has been very well supported and regularly updated. In fact, the java ed is still considered the main one that gets features and snapshots first before being ported to bedrock. Nobody uses bedrock except console users.

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  • [–] 4 points 10 months ago (1 child)

    I thought it was all done in Java.

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  • [–] 20 points 10 months ago* (2 children)

    It is, but that code is run through a scrambler that makes it more difficult to read for a human, but basically a trivial task for a computer to undo anyways.

    So we're just burning CPU cycles by scrambling it, and then just unscrambling it anyways -- so Microsoft is just saying "why scramble it at all then?"

    This should, in theory, make it easier for people with less experience coding, to read and understand what's going on.

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  • [–] 6 points 10 months ago

    Also modders had reversed all relevant code at some point (at least to the extend of this function does X) and then offered those symbols (=their class names, method names,... And where to find them in the bytecode) for others to mod the game. Later Mojang even released the official symbols, but at that point everyone was already using the community made ones. IIRC they kept releasing these symbols for every new version since then which drastically sped up modding compatibility for those versions.

    So I think it's not completely unexpected that they'd do this since the most important information was already oit in the open.

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  • [–] 3 points 10 months ago (3 children)

    Now I'm more confused. Why is it scrambled? To keep people from copying it? Were they doing this before MS bought it?

    I was hoping you'd say "Microsoft decided to rewrite the whole game in C++" but I guess that's not the case (although I think the AMAZING Minetest game is written in C++ and I actually like it more).

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  • [–] 3 points 10 months ago

    Why is it scrambled? To keep people from copying it?

    Yes. Common practice to hide your code from the user, or potential rivals. I think they've been obfuscating the whole time, even back in Notch days.

    It was kinda pointless in this case, and was the reason why mod updates were slow between versions, even for simple mods.

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  • [–] 2 points 10 months ago*

    Being written in C++ doesn't keep it from being reverse engineered in exactly the same way. All code can be reversed. It's a little easier with Java because java isn't turned directly into machine-code at compile-time.

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  • [–] -1 points 10 months ago

    If they are pushing an update to Java, I can only wonder what else they are changing that they aren't talking about.

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