I spent a good long time browsing through the piles of thumbnails to make myself a tall list. It's a mix of games I'm excited for, games that look interesting to me, and weird games. Since I spent so much time today browsing for games, I haven't actually played much today on day 1.
Some thoughts on my list
Bits & Bops has already had a demo for months now, but for Next Fest, there's a new minigame to play. Also, I backed this game on Kickstarter, so I'm obviously interested in seeing this game be good. And I think it is.
SourceWorld is a Half-Life 2 mod participating in Next Fest! It's an FPS dungeon crawler! The Source engine isn't dying anytime soon.
Oddcore has a really flashy trailer. I actually first heard of it from seeing it get front page attention on Newgrounds. It could be the first game set in "liminal spaces" that isn't utterly boring or crap.
Funi Raccoon Game is on this list because the trailer is stupid and I want to see more of it. I have high hopes.
Why, yes, those are three games featuring a black cat as playable character.
I tried a bunch of these today and yesterday. EDIT: also tacked on impressions of demos for After Inc: Revival, Kaizen: A Factory Story, and Tainted Grail: The Fall of Avalon.
In the "Shut Up and Take My Money" tier:
Bits & Bops - Sure, it's a total Rhythm Heaven clone but, hey, why mess with a winning formula? Still, I worry about devs borrowing this heavily from Nintendo titles these days 😬
Dispatch - I only needed 10 minutes with this to know I'm sold. The animation is gorgeous and it has a hell of a cast. Between this and Expedition 33, how are new studios getting these people!?
Mina the Hollower - Shovel Knight's the best retro game I've seen and I didn't need to see much of Mina to know that Yacht Club delivered again. It's got a Zelda vibe (the jump especially feels just like it did in Link's Awakening) along with all that other 8-bit-with-present-day-game-design goodness. I also cut this one short so I can enjoy it in full later. Day 1 for me.
Pretty good but a couple hiccups:
Forestrike - Hey, PlayStation gamepad glyphs! Always appreciated. Outstanding atmosphere in general. The pixel graphics are interesting; the character design reminds me of old Sierra games. I wonder if at some point during dev they considered just not going roguelite? There's real storytelling talent here and I think a linear game with increasing complexity might have been even better (and helped to not undercut the narrative as roguelite progression tends to do).
inKonbini - Very short demo, but the gameplay seems it'd be good and vibe is cozy. Really strange that the written Japanese is gibberish. It seems too elaborate to be placeholder text, so I wonder what the story there is? It takes me out of the life sim aspect of this a bit.
Kaizen: A Factory Story - I found a lot to like with this. I tend not to like puzzle games, but when I find one that's interesting, I tend to really like it. The setting is also great. After a very short demo, the only thing I'm not sure on is how long the full game is going to be. I'd like to get this, but the price has to be right.
MIO: Memories in Orbit - This one was up and down for me across the board: music, gameplay, systems, visuals. The tutorial sections are outstanding work and worth the download for that alone (there's one right away). While I think the metroidvania design here is good, I wasn't sold on the graphics. At times it's difficult to parse out what's a platform and what's background, and there are weird blind spots with camera on top of that. I also can't believe they went with the map system from Hollow Knight, the only real negative of that game.
Tainted Grail: The Fall of Avalon - I see this one just went 1.0 after an early access period, and critic reviews have been mixed. Understandable why old Elder Scrolls fans are feeling this is scratching an itch. I think there's a lot to like here, but I might ultimately skip it. The prevailing thought I kept getting through the demo is that this studio's next game is going to be great.
Not for me:
After Inc: Revival - This ended up playing more like a clicker game than I was expecting. This seems not bad, but this isn't my kind of game.
BALL X PIT - The gameplay pacing on this is unpleasant, with the roguelite elements stopping the action too much. Kept wanting to get into a flow state and was constantly interrupted.
Bloodgrounds - All the other demos I played came ready with story and this one feels underbaked in that department. What I played of the demo was almost all gameplay. Didn't see much that sets it apart from the pack.
Dice Gambit - I don't think this strategy game gets the basics down well enough to add on the dice layer. Feels like one move should be guaranteed regardless of rolls (and lack of move undo is unfortunate also). The art style also isn't for me.
Woah! BALL X PIT is shocking to me! This was easily my favorite second favorite next fest game I've ever played, just behind Balatro. The action is insanely cool, the combos are very unique and interesting. Loved every moment of it. Very curious to see how much the full game will have/add.
I tried it out and man I hate getting motion sickness from games. Got the ship ready to go and launched and instant hurgh stomach. Unfortunate, as it looks real cool!
Maybe because is very different. But i like it. Idk people where so hyped by their nostalgia Patapon and probably feel robbed by the new way you move the character.
But once you get used to it it feels great. It also felt weird for me at the beginning but I chose to give it a try and don't judge it with the Patapon Glasses.
With the new mechanics the game relies more on you being able to dodge enemy attacks, you cannot spam that hard. It feels more dificult. Just new mechanics.
It was interesting. Added a roguelite aspect to the dungeons, which could work if it's implemented well, but is pretty overdone at this point. The shop part is pretty similar with a few additions. Performance was pretty bad and was unplayable on SteamDeck.
Overall, I'll wait for the full release and see how the reviews look. I like the developers and hope it does well.
Remake of the 2002 shoot-em-up game led by the original creator Anthony Flack.
It felt so good playing the demo. It feels just like the original but with significantly higher fidelity visuals — just how it should be. I have a lot of nostalgia attached to this game and I can't wait for the full game to release.
One I've been waiting for for a while, "It has my face" Admittedly I didn't find it on the nextfest page. I found it well over a year ago when it was still DoubleMe. The original was super addicting and I like the direction the story seems to be going in the demo.
clover pit looks like gambling addiction on roids, holy shit did they exploit a good game loop. like, almost scary if you've known anyone who's struggled with it. at least it's not real currency and loot boxes fuck
Oh yeah... I got caught up in the Overwatch loot box thing when it was still huge. Never had a problem gambling before or since, but I dropped $300 in my last month playing and who knows how much before then. Soon as I realized I had a problem, I uninstalled the game. Couldn't even talk about it for a long time without wanting to reinstall. Fuck Blizzard and fuck loot boxes...
I know right. I think it's the worst I've ever seen. I kept scrolling through for something good but all of it is was like those bargain bins you used to see in petrol stations full of old DVD's. Honestly they should be ashamed of this. I went through my whole wishlist to check if any of the games on there had demos and literally none did. Last Next Fest most of them did. That's some impressive enshitification right there...
Actually I was wrong... Probably just needed to eat something and be less grumpy lol. Just found a fantastic demo that I'm downloading now. it's called Eriksholm: The Stolen Dream. Amazing people animation and great dialogue. I love top down games and this is easily better than anything I've seen before. Thanks to a NextFest roundup from Nookrium or I would never had spotted it.
It's a nifty little game where the protagonist and the player are treated as separate characters. Some girl found herself in an apocalyptic world, and the player appears as a disembodied voice to lend assistance. What I like about this one is that the protag has some Tales-esque skits to chat with the player directly.
Surprised nobody has mentioned Wildgate. It's really fun! Different take on the Jumpship idea with a lot better execution (but they're at different stages of dev to be fair!).
Thoughts before playing: Pretty, abstract 3D puzzle game. But what's the killer feature? Like the portal gun from Portal or the camera from Viewfinder?
This is what it would be like to play the PlayStation 2 boot sequence as a puzzle game, with floating cubes and coloured sparks whizzing around in an abstract void. You get to control some balls, rolling them around the level to press buttons and zoom through pipes.
This demo shows some early levels, featuring some fairly stimulating puzzles, but it failed to really grab me. The slow pacing and pure abstractness of the game's setting aren't getting me excited to play more. I just never got to that "aha" point where I realized what made the game special. In comparison, another puzzle game demo I played in a past Next Fest, The Art of Reflection, didn't waste any time showing off its key feature of jumping through mirrors.
I'm going to pass on this game, but I know someone is going to like it.
Panta Rhei — Atmospheric top-down adventure with time manipulation
The game produced an error when launching it, which I fixed by forcing Steam to run it with Proton Experimental.
2D animated cutscenes? Hell yeah, I love that kind of effort. The in-game 3D art also does a good job capturing that illustrative feel of the cutscenes. Atmospheric top-down adventure with cool art and light RPG elements? I liked Bastion and Tunic, so maybe this could be up my alley, too. The game's premise and worldbuilding interest me. You play as a young guardian of time and use your time powers to fight the monsters ravaging the world.
But gameplay-wise, this demo is rough. I found the melee combat to be unsatisfyingly sluggish. There's a bug where falling off the world makes you permanently faster when you respawn, and I was definitely running way too fast by the end of the demo. The game is tagged as a roguelike (aka "choose some randomly drawn upgrades") on its store page, but there wasn't much time in the demo to really appreciate any of those upgrades in action.
I'll pass. It's really unfortunate that this demo disappointed me, since this game still might grab me if it gets in better shape.
Wander Stars — Turn-based combat anime
The key selling points for Wander Stars are its loud inspiration by anime and its word-slinging combat mechanic, the latter of which got me to try this demo. I thought it was an interesting take on turn-based combat to line up words that customize an attack, and that old anime style presentation is indeed charming.
Wander Stars is also very heavy on the visual novel-style dialogue and cinematics, which is probably necessary to evoke that anime feel. It felt more like a visual novel in disguise than the more mechanically involved turn-based RPG that I was hoping for. I'm just lacking the patience to read so much between active gameplay, though the gameplay near the end of the demo does show potential for depth in the turn-based combat.
Gameplay really grabbed me. Sometimes, I was leaning forward and holding my breath!
More and deeper movement mechanics, compared to other first-person parkour games, like SEUM or Neon White. Building up and preserving speed is a big deal
Challenging levels, with actual enemies to fight and a quickly-rising difficulty level. Levels are usually 1-5 minutes long — lengthy compared to Neon White's 10-30 seconds
I managed to wall jump off of a deadly spike wall, and I'm still not sure if that was intended
Soft wishlist. I definitely enjoyed this demo, but I currently don't have an appetite for this type of game.
Dice Gambit — Tactical RPG with dice
First thing after the intro cutscene: a detailed character creation screen. That's pretty overwhelming.
I like the art style except for the subdued 3D character models
Throwing the dice and watching them settle is satisfying, as it is in Armello
Gameplay is clearly focused on battle grid combat, since the "dungeon crawling" is just clicking on a map, like Slay the Spire
Do team management and watch the plot in the downtime between jobs
There is an appreciable amount of role-playing in this RPG
Really well-executed limited palette art. It swaps palettes between different areas for mood. Maybe that's why the playable character is a black cat.
This demo is really short. I saw a bit of lore and played some hide and seek, then went through the scary door. The cat has a drill but I don't even get to use it!
Didn't get a chance to see any interesting action except for the very last few seconds of the demo
The camera feels unpolished. It always freely drifts behind you, so quickly changing directions often will make the camera jiggle unpleasantly. It would be nice if the camera would stay still or lock to an axis sometimes. That would especially help with aiming jumps, since the camera always jerks upward a bit every time you jump.
The controls feel great. Super responsive movement with no sliding and little momentum buildup. Jump height is also quick to respond to letting go of the jump key.
Soft wishlist. This demo just wasn't long enough to be totally sell me on the full game.
Project Arrow — Puzzle platformer with archery
I found this demo to be good but not great. I'm struggling to identify why it didn't appeal to me more.
Maybe the selection of levels wasn't impressive enough. There were a handful of puzzle ones, but some just felt like repeats with not much new each time. There seemed to be a lot of autoscrollers.
Platforming movement mechanics were simple and straightforward, which is appropriate for a puzzle platformer, but then there are levels with precision platforming and not much puzzle
Cool series of boss levels at the end
Maybe the demo didn't do enough to hint at the possibilities for the whole bow and arrow mechanic for puzzles, so I'm just not getting hyped enough
Maybe I just don't get the presentation of the game? Electronic music and high-tech UI but playing as a cat with a bow in the forest
Pass
Swoosh Cat — Precision platformer
Celeste but with 360° dash
Cool mechanic: dash into spikes to bounce off of them
Slow motion while aiming, but the aim indicator isn't very accurate. Also, unlimited slow motion
Hard to tell when I have dash or not
Something feels off about the air control. I often overshoot or undershoot when trying to land on a small platform
What a long demo! This is a substantial amount of game to give out.
Pass. I had fun, but I'm currently not in the mood for Celeste-style precision platforming.
Look Mum No Computer — Twin-stick shooter adventure
Trying the demo purely because of the weird trailer
Very retro PC gaming vibe. SID chip music!
Rough introduction. Big info dump right at the start before I know what I'm doing
Music changes as you change the installed skills, which are presented as synthesizer modules
Struggling with visibility. Hard to quickly tell what's an enemy and what's background art. Also hard to tell what's collidable and what's clear
I'm not finding the combat here very intersting
Pass
Morsels — Action roguelike (Isaaclike?) with creature collecting
Gross and cute
The classics from Rogue: traps, unexplained stuff, retrying a lot until you start to understand
Demo shows a small but varied range of creatures with different abilities, which always come with a randomly selected bonus
Quick switch between your roster of three
At least in this early part of the game, ammo count is really low and even ranged attacks don't go far
Great presentation. Pixel art feels kind of like claymation
Pass. I liked the demo a lot, but I'm already playing a lot of roguelikes and my wishlist already has ones I'm more excited for
ODDCORE — Surreal boomer shooter
Maximalism. An exhilarating force-feeding of the senses.
Liminal spaces but actually awesome and fun. Exterminate the Backrooms! Shoot the jump scare monsters in their faces!
Excursions into the Oddcore only last 5 minutes unless you buy time extensions
Interesting idea: you can teleport home (almost) whenever you want to buy upgrades or more time
Chaotic level progression, like really channel surfing through the multiverse. Sometimes, instead of warping to the next level, you end up in a corrupted level or a bonus level or just some weird, mildly creepy room
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