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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]

From Dean Hall on discord:

A lot of progress has been made improving a lot of our rendering process for many things, and terrain is one of them. This video shows off progress that has been made, with a great demostration of the seamlessness we now have with spherical billboarding. It is important to remember this video is taken live, realtime, from within the simulation at realistic scales (although the height of lunar features is exagerated for testing).

This video on discord is at 30FPS and and HD only, for a 60FPS and full HD download at: https://drive.google.com/file/d/1bb6F98k1nTESsR0I3YJJDuRwZWC-q9E8/view?usp=drive_link

(content creators welcome to use as always. attribution is not required)

HD version mirrored here

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[-] [email protected] 2 points 3 months ago

That's such a good looking landscape. Can't wait to litter it with spontaneously self-deassembling rockets. ๐Ÿ˜

[-] [email protected] 3 points 3 months ago

It's not littering if it's lithobraking.

this post was submitted on 06 Jun 2025
10 points (100.0% liked)

Kitten Space Agency

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A community for the planned game with placeholder name Kitten Space Agency, developed by Rocketwerkz as the spiritual successor to Kerbal Space Program.

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Official KSA discord: https://discord.com/invite/kittenspaceagency/

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