Well, The Witcher 1 and 2 weren't open world, and those turned out pretty well, especially 2. There's something to be said about what a game from them might gain by doing more in a smaller world.
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The co-founder is definitely referring to the Gwent standalone game. I played it when open beta came out but it steadily went downhill from there until they eventually stopped working on it in 2023.
I liked that game. Then they decided to completely rework it. IMO for the worse. It went downhill from there.
By the time I wanted to play that it was gone.
They also created a standalone, story based Gwent card game that is pretty good, just in case you didn't know: Thronebreaker: The Witcher Tales
It was still a really good game by the time they stopped working on it, and one of the least greedy CCG I've ever seen. Hearthstone was already starting to lose players, and they had a shot at being a replacement, even if the mechanics of the game were rather different.
And then Marvel Rivals came out and the CCG landscape was just overpopulated.
i wanted gwent on my phone, not on my PC. i forgot about it by the time it released for phones.
CDPR's open worlds are cardboard props to the stories.
They are in almost all open world games.
The cyberpunk one was great, because it was so beautiful that merely driving in it was enjoyable
TW3's open world was boring and terrible in every way
Funny because I stray away from anything that associates itself with AAA
Because you moved on to AAAA?
You're missing out on some great experiences that indies simply can't produce in that case
Any such experiences in the last few years? I think the last AAA games I've played where RDR2 and Spider Man.
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