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[–] 62 points 1 year ago (1 child)

Well, The Witcher 1 and 2 weren't open world, and those turned out pretty well, especially 2. There's something to be said about what a game from them might gain by doing more in a smaller world.

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  • [–] 11 points 1 year ago (1 child)

    I tried playing Witcher 2 when it came out, but couldn't. It's so immersion breaking when some parts of the map are blocked by some gates or invisible walls. When Witcher 3 came out I was hesitant at first remembering my bad experience with 2, but I loved it so much.

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  • [–] [S] 35 points 1 year ago (4 children)

    The co-founder is definitely referring to the Gwent standalone game. I played it when open beta came out but it steadily went downhill from there until they eventually stopped working on it in 2023.

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  • [–] 9 points 1 year ago (1 child)

    By the time I wanted to play that it was gone.

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  • [–] 5 points 1 year ago (1 child)

    It was still a really good game by the time they stopped working on it, and one of the least greedy CCG I've ever seen. Hearthstone was already starting to lose players, and they had a shot at being a replacement, even if the mechanics of the game were rather different.

    And then Marvel Rivals came out and the CCG landscape was just overpopulated.

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  • [–] 9 points 1 year ago (3 children)

    CDPR's open worlds are cardboard props to the stories.

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  • [+] -7 points 1 year ago (3 children)

    Funny because I stray away from anything that associates itself with AAA

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  • [–] 35 points 1 year ago (3 children)

    Because you moved on to AAAA?

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  • [–] 7 points 1 year ago (1 child)

    You're missing out on some great experiences that indies simply can't produce in that case

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  • [–] 3 points 1 year ago (2 children)

    Any such experiences in the last few years? I think the last AAA games I've played where RDR2 and Spider Man.

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