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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]

If a conworlding project persists long enough, I'm sure we've all second-guessed some aspect of our worlds.

I've learned to incorporate my own second thoughts into the universe itself. Don't like how I translated something into English? OK, it was a mistranslation that has now become too ingrained to change. Not sure how to portray a particular religious sect? Now there are two different denominations of that sect. Uncomfortable with how I characterized a controversial historical figure? OK, now there's a historical revisionist movement that seeks to paint him in a different light. Have some idea I like that really doesn’t fit the lore? Now it’s an in-universe urban legend/TV show.

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[-] [email protected] 6 points 3 weeks ago* (last edited 3 weeks ago)

Yea, makes sense.
Embracing the doubts, making the doubts part of the world.
It's unplausible if everyone in that world has the exact same opinion or version of facts or history or whatnot.

[-] [email protected] 4 points 3 weeks ago

I will just change it if it's something that can easily be changed, otherwise I'll leave it be unless I really hate it. That's a good idea though, I should do that more often.

[-] [email protected] 2 points 3 weeks ago

This is an approach that I really like because it incorporates a layer of realism (the real realism, not "real is brown" meme realism) that as a bonus is quite useful to produce plot hooks and various conveniences. After all, just because you as the worldbuilder know everything (or most things) about your world, that does not mean their in-universe people do. They are allowed to be wrong or incompletely informed, and unless they are an epic level lore gatherer, simple statistics say they are!

Mix this with approached for in-universe folklore and bam, realism explosion.

this post was submitted on 16 May 2025
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