this post was submitted on 14 May 2025
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(page 2) 19 comments
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[–] [email protected] 28 points 1 day ago (2 children)

Does anyone recall what wound up becoming of the RTX tech demo which applied Ray traced lighting to Morrowind? The old axiom holds true, any mention of Morrowind results in at least one person reinstalling it, and it appears im the guy this time.

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[–] [email protected] 21 points 1 day ago (18 children)

Damn, I should really play it huh

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[–] [email protected] 15 points 1 day ago (2 children)

I just need controllers to work in menus

[–] [email protected] 14 points 1 day ago (1 children)

I'm shocked someone hasn't grabbed the files from the Xbox release and used their implementation as a base. It wasn't great, but it worked well enough on a controller considering how complicated Morrowind's UI was.

[–] [email protected] 5 points 1 day ago

I'm hoping the lua in OpenMW 0.49 willallow for it to be implemented. If I ever get free time I might try my hand at it.

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[–] [email protected] 8 points 1 day ago

But do they also randomly explode all over the place when you enter a room?

[–] [email protected] 8 points 1 day ago (2 children)

So now my thief can simply stack crates to get to a store's unguarded second level instead of grinding the acrobatics skill? Nice.

I know they try to remain faithful to the original design, but I can't help but wonder how hard it would be for the OpenMW devs to integrate a full modern physics engine such as Jolt or PhysX into the engine. Probably much easier than building one from scratch in Lua of all things!

[–] [email protected] 7 points 1 day ago (1 children)

I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs

I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).

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[–] [email protected] 8 points 1 day ago

This kinda s'wit really makes my day, my n'wah

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