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Why does it look like you were just looking down or up ingame for long segments?
Why does it look like you were just looking down or up ingame for long segments?
Ah… because I was looking up or down in the game as well? I didn't tweak the input curves for SC, unlike I did in the last video with Diaspora. The rest is perspective. I looked slightly upwards when I calibrated OpenTrack, which is a more comfortable position for me. The floating image should be way higher to match that but that'd be outside of the camera view.