The leak comes as the devices are prepared for mass production, so these are coming soon.

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[–] [M] -4 points 2 years ago* (last edited 2 years ago) (5 children)

If I strictly apply rule 1, this should be removed. But at the same time, after talking with OP via PM, it is true that it is still kinda related to games.

For now I'm gonna keep it, but an update to the rules is needed, to better define and explain them.

Edit : After a night of sleep I have to admit I was mistaken here.

Still, I'll talk with the other mods about better defining the rules, I feel like it is needed.

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  • [–] 22 points 2 years ago (1 child)

    Video game company that also owns the biggest video game buying platform in the world makes a new video game controller to play video games with

    Mod: Nah, it’s hardly related to video games, the rules have to be updated

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  • [–] 13 points 2 years ago (2 children)

    Yup, in retrospect my brain kinda betrayed me here.

    The update I'd like to see here is to explicitly allow gaming hardware related topic in rule 1, to avoid having an overworked mod go on a moderation spree.

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  • [–] 1 point 2 years ago*

    Maybe instead of updating the public rules could use a checklist system to help reduce the cognitive load of moderating: like checking if the url is a reputable source such as the verge, and check for keywords like "valve" for if it's relevant to gaming.

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  • [–] 14 points 2 years ago (1 child)

    "Still kinda related"

    Please, Lord, let me never become a moderator, keep my reasoning intact.

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  • [–] 4 points 2 years ago (1 child)

    Moderating isn't as easy as it seem from the outside, and sometimes you can make mistakes, especially when tired. 😅

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  • [–] 3 points 2 years ago*

    I know and don't mind the jokes, you folks are doing a good job on communities that I follow. I started "teachers" and "education" subreddits a lifetime ago with a free-speech-absolutist mindset and quickly realized that they become a cesspool without someone grinding through reports 24/7.

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  • [–] 11 points 2 years ago (1 child)

    As a user this is content I would expect to see in this community and if the rules need clarification they should include posts like this.

    Reading the notes in https://lemmy.world/post/2536430 (linked in the sidebar),

    This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

    This post certainly relates to gaming, which to me means as currently worded fits rule #1.

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  • [–] 2 points 2 years ago (1 child)
  • [–] 3 points 2 years ago (1 child)

    He probably meant PM which stands for private message.

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  • [–] 17 points 2 years ago (2 children)

    Some functionality that keeps me using the Steam Controller has been touchpads for movement, quick gadget swapping with touchpads, quick 180s/gyro activation with touchpads.

    I use it to play games like Doom Eternal, Left 4 Dead 2, Spin Rhythm XD, The Finals, etc.

    Sadly I don't find myself doing the same on the Steam Deck opting for the joysticks instead, since I don't find the placement, smaller size, square versus circle, and flat surface versus concave offering the type of consistency that I use the touchpads for on the Steam Controller. It feels more a touchpad appropriate for slow paced games or just desktop navigation than optimal for the way I use the touchpads on the Steam Controller. And I don't see Valve delivering on the touchpad end that I would like with the next Steam Controller with all the inputs it would be fitting in.

    Not an issue for most players who will be using joysticks as their primary, but sucks for Steam Controller dual touchpad users who've been waiting years hoping for a Steam Controller with updated gyro, better bumpers, and 2 more back buttons.

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  • [–] [S] 3 points 2 years ago (1 child)

    Personally I've never felt compelled to use the left touchpad, and I've never found a problem worth solving that the left pad would solve.

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  • [–] 5 points 2 years ago*

    I used left touchpad as a touch menu when I was using the left joystick. After moving to the left touchpad I prefer it over joystick due to being able to rely on a sprint hold mapping it on the outer edge without accidentally triggering it like I would on the joystick. And I've come to love mapping stuff like crouch, slide, or dash to it too so combining movement actions to touchpad clicks. Frees me to use back buttons for other stuff and further reduce my need to lift my thumbs away from movement and camera controls.

    That's my experience as left joystick and left touchpad user.

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  • [–] 1 point 2 years ago

    It's exactly because of setups like this that I'm excited for the SC2.
    I can't believe we settled with joysticks for camera movement for so long. I don't think there's any other company around trying to challenge this standard.

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  • [–] 14 points 2 years ago

    Hell yeah, Steam Controller

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  • [–] 9 points 2 years ago
    [+] 7 points 2 years ago (2 children)
  • [–] [S] 12 points 2 years ago

    Honestly, I think the Steam Deck has worse ergonomics than that last Steam Controller, but at least it has a d-pad and a second analog stick so that there's always a way to play a game with no configuration.

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  • [–] 4 points 2 years ago

    Yes please. Right on.

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  • [–] 4 points 2 years ago* (last edited 2 years ago) (5 children)

    How is durability on the original one?

    I'm sick of all my controllers getting joystick drift and needing replacement every few years.

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  • [–] 8 points 2 years ago* (last edited 2 years ago)

    I've got three, ranging between 8 and nearly 10 years old, with the oldest one seeing exponentially more use than the others, and they all still work flawlessly. I tend to put hundreds of hours into a handful of games, but I don't use them every day, if that helps quantify my usage a bit.

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  • [–] 3 points 2 years ago

    I got my Steam Controller the day they were released and still use it. The stick has never drifted, though I also prefer to use the left pad for most "left stick" purposes. The real problem I'm having with the stick is that the rubbery coating on top is rubbing off, which is kind of gross and makes it harder than it should be to use it for an extended time. Good thing pads never drift! The rough texture of the pads has stayed remarkably well; no smooth and shiny spots.

    Mine also has the usual things after almost a decade of use. The A button feels a little soft and the right trigger sounds a bit clangy. The body is plastic faces screwed together. It's a tiny bit creaky but remarkably sturdy, with no flex spots other than the back keys, which are pressed with the flexible parts of the battery cover.

    Overall, it's lasted me a good long while and I expect it to go longer. I even bought a backup from someone after they were discontinued.

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  • [–] 1 point 2 years ago

    I still have my original one from however long ago it was when they came out (10 years or so maybe?) and it's still working perfectly well. It's outlasted pretty much all my other controllers, except for the red PS4 controller which mysteriously refuses to die.

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  • [–] 4 points 2 years ago

    They need to make sharing controller presets easier. Like MASSIVELY easier.

    I cannot emphasize this enough. Let users send controller profiles and attach them to forum posts, etc.

    This is needed desperately because navigating presets is straight up busted. Currently it just promotes whatever has the most users, which is whoever published first.

    Doesn't matter if there is an objectively brilliant control scheme for Resident Evil 5 or something, nope, you're using the first layout published by GoonerMaster69 in 2014 or whatever.

    Both these factors make using the steam controller a chore. It's incredibly powerful, but setup is a fucking CHORE. I love it, but making it work well is always me tweaking for way too long, or using g the suboptimal poorly named presets at the top of the list.

    The RE5 example is real. RE5 is amazing with the steam controller if you have a trigger full pull mode shift to mouse input so you can have perfect accuracy with no acceleration. But try finding this in the preset list.

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  • [–] 3 points 2 years ago (1 child)

    Assuming it's just like a Steam Deck without the screen, how would that compare to popular controllers like consoles first-party ones or 8bitdo's offerings?

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  • [–] [S] 16 points 2 years ago

    Track pads and gyros are major features of the first Steam Controller that were brought forward to the Deck, and they can be game-changing for certain genres that have typically never controlled well on traditional controllers.

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  • [–] 2 points 2 years ago

    Deckard incoming?

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  • [+] -1 points 2 years ago