Now if only they could more clearly communicate when games are playable offline.

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[–] 360 points 2 years ago (25 children)

Ooh and it's a giant yellow banner you probably won't miss, and not some two-shades-ligher-than-the-background nonsense.

Good job, Valve.

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    [+] 315 points 2 years ago (17 children)
  • [–] [M] 2 points 2 years ago* (last edited 2 years ago)

    As he said, modlogs are public, and it seems like other user retreived the trace of what you call an "abuse of power" : https://sopuli.xyz/comment/12732467 .

    It is in his right as a moderator to chose how he moderate the communities he has the right to. If he finds your comment pedantic and annoying, and chose to remove it, so be it.

    I'm not taking sides here. I don't know the whole story, and I doubt anyone else here does. With the little context provided, It'd be hard to take knowingly a side.

    But in both case, this is textbook harassement as you are copy-pasting this comment on every community this is posted on. This community has a pretty clear rule against harrassement (rule 2), which you are breaching, offense for which I'll use my g... mod given right of banning you for the time being (I'll re-evaluate tomorrow when I'll be less tired).

    Edit : After talking with OP via PM, a ban of 7 days was issued

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  • [–] 69 points 2 years ago (2 children)

    4 likes on him complaining that modlogs being public is something bad, cowards that only want to be shitty in the shadows.

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  • [–] 18 points 2 years ago (1 child)

    I'm still fairly new. Where do I go for modlog drama?

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    [–] 138 points 2 years ago* (10 children)

    However, it's only being forced for kernel-level anti-cheat. If it's only client-side or server-side, it's optional, but Valve say "we generally think that any game that makes use of anti-cheat technology would benefit from letting players know".

    I will always love Valve for their ability to use corpospeak against corpos.

    Your game has anti-cheat?

    Wonderful!

    I'm sure that always only results in an improved experience for all gamers, lets let them all know!

    =D

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    [–] 104 points 2 years ago (15 children)

    That’s awesome! GTA V just screwed everyone on Linux! What a rug pull.

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  • [–] 148 points 2 years ago* (14 children)

    Adding kernel malware after the fact should entitle every single owner who requests one to a full refund no matter how long has passed.

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  • [–] 51 points 2 years ago

    Full agree. I do want some kind of policy for games that introduce anti-cheat both during early access and after release. Bricking a game you paid for should offer some sort of recourse.

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  • [–] 82 points 2 years ago (10 children)

    Easy Anti Cheat - requires manual removal

    Wait, so this sketchy, privacy-invading stuff remains even after a game is uninstalled?! I had no idea.

    How is this stuff not classed as malware at this point?

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  • [–] 23 points 2 years ago

    Oh it was initially classed as insanely intrusive malware when kernel level AC was introduced about a decade ago, by anyone with a modicum of actual technical knowledge about computers.

    Unfortunately, a whole lot of corpo shills ran propaganda explaining how actually its fine, don't worry, its actually the best way to stop cheaters!

    Then the vast, vast majority of idiot gamers believed that, or threw their hands up and went oh well its the new norm, trying to fight it is futile and actually if you are against this that means you are some kind of paranoid privacy freak who hates other people having fun.

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  • [–] 15 points 2 years ago (1 child)

    Do you remember when Sony released cds that when inserted into Windows computer auto ran an installer that installed a rootkit that made it impossible for Windows to see any processes or files that started with a certain sequence of characters instantly turning any malware that named its files or processes similarly powerful rootkit. Oh and it installed a cd driver that made it impossible to copy their music.

    Suggested removal was a full reinstall of windows.

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    [–] 79 points 2 years ago (1 child)

    Any program having kernel level access is spyware. This is getting ridiculous.

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    [–] 69 points 2 years ago (1 child)

    I feel like they're doing this because they are going so hard with steam deck. Regardless, good on Valve for doing this.

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    [–] 44 points 2 years ago (7 children)

    I wonder if you phrased it the way the Play store does: This game wants permission to:

    • send SMS messages
    • make calls
    • know your location
    • stalk your family
    • raid your fridge
    • access, read and upload files
    • manage and add contacts
    • cup your balls
    • go through your trash
    • irritate your boss

    etc.

    Think anyone would install them?

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    [–] 42 points 2 years ago (17 children)

    Can someone explain like I’m stupid on kernel level anti cheat and why I should watch out for it? Not a dig at all, a genuine question!

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  • [+] 103 points 2 years ago* (last edited 1 year ago) (8 children)
  • [–] [S] 66 points 2 years ago (1 child)

    And it's worth noting that trusting the game developer isn't really enough. Far too many of them have been hacked, so who's to say it's always your favorite game developer behind the wheel?

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  • [–] 21 points 2 years ago

    Or, even better, when you let a whole bunch of devs have acces to the kernel...

    ... sometimes they just accidentally fuck up and push a bad update, unintentionally.

    This is how CrowdStrike managed to Y2K an absurd number of enterprise computers fairly recently.

    Its also why its ... you know, generally bad practice to have your kernel just open to fucking whoever instead of having it be locked down and rigorously tested.

    Funnily enough, MSFT now appears to be shifting toward offering much less direct access to its kernel to 3rd party software devs.

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  • [–] 60 points 2 years ago

    More importantly, if traditional anticheat has a bug, your game dies. Oh no.

    If kernel level anticheat has a bug, your computer blue screens (that's specifically what the blue screen is: a bug in the kernel, not just an ordinary bug that the system can recover from). Much worse. Sure hope that bug only crashes your computer when the game is running and not just whenever, because remember a kernel-level program can be running the moment your computer boots as above poster said

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  • [–] 36 points 2 years ago* (4 children)

    Making it super simple, it runs with full access on your machine, always. It can fuck anything up, and see everything. It can get your browser history, banking details or private messages you enter, activate your webcam or mic without you knowing, or brick your computer even.

    And you can't even check what it's really doing on your computer because it's a crime under US law.

    Finally, it can get hacked and other people than the creator can do all these to your computer as well,as it already happened once.

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    [+] 42 points 2 years ago* (last edited 2 years ago) (1 child)
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    [–] 40 points 2 years ago

    Common valve W

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  • [–] 28 points 2 years ago*

    W steam/valve

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  • [–] 21 points 2 years ago (3 children)

    I bought Sea of Thieves about 5 years ago. Recently, they added kernal-level anticheat (which does precisely fuck-all to actually stop cheating). While that is annoying, I'm not particularly worried because the studio that makes that game is owned by Microsoft, and like all Microsoft products, it was banished to my windows partition with the rest of the spyware.

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    [–] 19 points 2 years ago (11 children)

    Why is kernel-level anti-cheat even a thing?

    If I was trying to prevent cheating, I'd hash the relevant game files, encrypt the values, and hard-code them into the executable. Then when the game is launched, calculated the hash of the existing files and compare to the saved values.

    What is gained by running anti-cheat in kernel mode? I only play single-player games, so I assume I'm missing something.

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  • [–] 15 points 2 years ago (2 children)

    Modern cheats for multiplayer games don't modify local files (or attribute values in memory), since the server validates everything anyway. They're about giving you information that's available but not shown in the game (like see-through walls, or exact skill ranges), or manipulate input (dodge enemy damage, easy combos). Those cheat can run in kernel mode (or at least evade detection from user mode), so the anti-cheat needs kernel mode to be more effective.

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