this post was submitted on 05 Jul 2023
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I had around 150 by the time I completed the game.

Bonus question: what percentage completion do you have?

I'm sitting on 50.5% right now.

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[–] [email protected] 1 points 1 year ago

@R00bot I have 120 hours and 50% completion when I decided to fight Ganon. Still a lot of content left I haven't done, including major sections of the depths unexplored.

[–] [email protected] 1 points 1 year ago

I've been spending my time playing shin megami tensei 3. Totk is next on the list

[–] [email protected] 1 points 1 year ago (1 children)

Where can I find that out? I've never noticed a playtime clock on the Switch.

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[–] [email protected] 1 points 1 year ago

40 hours and haven’t saved Rito or Gerudo yet. Just about to go to the Akalla lab. Have been loving the game so far! The increased importance of stables is nice as well

[–] [email protected] 1 points 1 year ago

Around 150 at the moment, I think. I completed the main game and the main side-quests that I had outstanding but am not really ready to leave, so I'm trying to fill out the Depths map, find remaining shrines and see what little sub-questions and missions I can find before I leave Hyrule for a while and go back to my normal, non-Zelda life.

[–] [email protected] 1 points 1 year ago

It took me over 165h to finish the main quest. I'd need to boot up my game to see my completion percentage, but I sure hope I'm above 70%.

[–] [email protected] 1 points 1 year ago

115 hours, just notched the win yesterday (Happy Independence Day, Hyrule). Did all the main quest, cleared all the lightroots, but not all shrines yet. I have a lot more couch time coming up this week with a medical procedure tomorrow, so I'm planning on spending a lot of time cleaning up shrines, finishing side quests, etc. YOUR HAT WILL BE MINE, CECE.

[–] [email protected] 1 points 1 year ago

245 hours and counting - though slowed down a lot lately.

I did all main quests, side adventures, shrines, and lightroots, and have been focusing on armor upgrades and side quests mostly now.

[–] [email protected] 1 points 1 year ago

Like 6. It's not that I didn't like it. I really did. It's just so daunting. I never felt like I was accomplishing anything. And I know that people really enjoy just wandering around and experiencing that game, but, for me, it was just too meandering, too open. Plus, I thought the building was more tedious than cool. Again, I get why people enjoy it so much, but it just wasn't what I wanted to play at that point in time.

[–] [email protected] 1 points 1 year ago

200 hrs

I already beat the game and finished all main quests.

  • 152 shrines
  • 115 Light roots
  • about 365 golden poops
  • 19 sage wills.
  • about 10 gears missing (this is a guess based on those thay I am missing to complete a set)
  • i still have a lot of side quests I didn't complete.
  • 17 wells to go
  • i have 42 bubbul gems after getting the gear. I don't know how many I still need to find.
[–] [email protected] 1 points 1 year ago

155 hours, just missing the Gerudo Temple to finish the main story and 3 areas to unlock the whole map.

[–] [email protected] 1 points 1 year ago

I ended off with about 150 hours aswell. I didn't make a super large push to do absolutely everything before finishing the story, I decided early on that I was saving it for Master Mode. On an unrelated note, it's a bit of a bummer that Master Mode wasn't in at launch. I hope they don't make the enemies regenerate health again though!

[–] [email protected] 1 points 1 year ago

I'm like 40 hours in, did all the temples and now am searching for tears. Kind of slowed down on the game though, still struggle with lynels and ain't touching no gleeoks for a while, haha.

[–] [email protected] -1 points 1 year ago (1 children)

I got off the tutorial island 1-2 hours ago and was walking around turning area towers on. I’ve tried to enter the caves but I die within 30 seconds any time I try, so I’ve given up until I get more hearts. So far it feels like a mediocre rom hack of breath of the wild to me. I don’t feel like I get anything out of this game that breath of the wild didn’t do significantly better, it’s sloppier and less well considered imo. (Like, why does it have so many explicit unskippable tutorials for things that BOTW already taught me naturally?)

[–] [email protected] 1 points 1 year ago (1 children)

I mean...you're still in the opening of the game. The tutorials stop once you get into the meat of things. Maybe I'm just spoiled by having played Skyward Sword with its extremely pervasive tutorials, but these aren't even something I noticed in TotK.

You keep mentioning how sloppy it is. What apart from the tutorial issue do you find sloppy? I'd like to understand because the prevailing take on the game is that it is BotW but bigger and better in basically every way. I'm about 120 hours in and I tend to agree pretty strongly with that sentiment.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

Like I said, breath of the wild taught me all of the same things without popping up an unskippable text cloud every 5 minutes. The starting area of BOTW didn’t basically fall apart if you happen to not follow the intended circuit around the starting area like TOTK does (I was so confused because I went to the shrines in a scattershot order and so all the linearly designed building tutorials came in the wrong order)

Honestly the only good part so far has been the building tutorials because they let you just figure shit out on your own, unfortunately like I said they’re almost incoherent if you go to them in the wrong order like I happened to.

Somehow mechanically this game feels like it’s the less refined game that would later get made into something polished and refined like BOTW despite this one being made taking 6 years and recycling the same map. It feels like a very sophisticated rom hack. Lacking all the exploration I wanted from this type of game. I really am not a fan.

[–] [email protected] 1 points 1 year ago

Right, so that is really only the tutorials you are criticizing. And then a "lack of polish".

I can't imagine what part of the actual game mechanics feel less refined than BotW, it's the same game mechanics for the most part. I'd love to know specificsv regarding what you feel doesn't hit right with TotK.

If I were criticizing some things I would argue that the fuse mechanic is clunky, and that navigating inventory for throwing or fusing is a chore and could use streamlining.

I think that talking about it being the same map is a fair argument for how far you are into the game. When you play longer you find out about all the sky islands and the depths, which vastly expand the traversable area with new things. Also the map overall is similar at first glance but actually quite a bit different as you traverse it. In my opinion it ends up feeling fresh anyway as a result but again that's just my opinion.

You're entitled to your opinion so don't get me wrong, I'm not trying to convince you of anything. But your opinion is definitely pretty niche so I'm curious.

[–] [email protected] -2 points 1 year ago* (last edited 1 year ago) (3 children)

I'm on about 40-50 hours. I'm still playing but I checked out mentally after the conclusion of the Goron main quest. Why should I give time and attention to the story when there's barely any effort put into the narrative and characters? Even worse is when the story treats you like a child. I get it's supposed to appeal to all including younger audiences but surely there's a way to do that while making it genuinely interesting as an adult.

The side quests are ok. The exploration isn't cutting it for me because I've already played BOTW, and the novelty of the world has worn off with that. The sky islands and depths, while cool at first, simply isn't even enough. The copy-pasted sky islands are egregious considering how few of them there are. When travelling to a destination, it's almost never worth dropping down to check something out.

The new abilities are way better, but again after 10-15 hours it isn't enough. There's only so many puzzles involving building something before it becomes tedious because that ability is used EVERYWHERE. The fuse ability rarely makes a difference with its unique attributes it gives to weapons, most of the time being used to just increase damage. You end up just hoarding weapons, then when its time, drop a bunch of materials with the highest fuse power, fuse, use weapons and repeat. It would be the same if all weapons was just buffed and remove the need for that part.

I'm a bit annoyed that the shrine system hasn't been improved upon or reformed at all. It sucks going into a shrine always knowing what reward you'll get. Rewards are always equal, but not all shrines are equal. For the shrines where the reward is just finding/unlocking them, why do I still have to go INTO the shrine? Just give me the spirit orb. It's also great stumbling across a tutorial shrine that teaches you how to parry when I'm 20 hours in.

The new divine dungeons have better bosses, but the dungeones themselves are essentially 5 mini shrines in one with a reward worth less than 5 shrines.

Really disappointing compared to my first 15 hours of BOTW. I'm just glad I'm not playing on the Switch's hardware. It's not necessarily a bad game, not at all, and I'll keep playing it casually... but I'm a bit perplexed at how positive the critical reception has been.

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[–] [email protected] -3 points 1 year ago (2 children)

Quit after 10 hours.

Great fuck around in engineering simulator.

Terrible terrible actual game.

[–] [email protected] 1 points 1 year ago

Did you enjoy BOTW?

[–] [email protected] 1 points 1 year ago

That's how I felt about BOTW. Great tech demo, not a good Zelda game. I tried 3 times to get into it and couldn't. Its popularity is still perplexing to me.

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