Halo:CE. The controls were too floaty and the level design got WAY too confusing somewhere in the middle of my playthrough. Never finished it afterwards.
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Didn't see them mentioned yet, but the Civilization games. Which is funny, because I love the 4x strategy game Galactic Civilizations, and many other strategy games like Europa Universalis, Victoria, XCom Total War, and Expeditions. But something about the abstraction and tile system turns me off. I recently tried Old World, and similarly couldn't make it through a single game.
Anything within the MMORPG genre, the Diablo-like genre, and the Looter Shooter genre.
Played them on my own -- Felt like I was grinding just so I could grind some more, the entire thing felt like an exercise in pointless skinner-boxing with no reward other than "number go up"
Played them in the company of friends -- Second verse same as the first, but now less tedious because of voice-chat with people whose company I enjoyed, the micro-instant they had something else to do I'd log off immediately because the whole thing bored me.
Then I'll see people get excited for like, Diablo 4, and it's like -- This is the same skinner box as the last three games, but now slightly prettier. And now you know you are giving your money to abusers and I'm like "?!?!?!?!?????!?!?"
How do people get a kick out of clicking the same monsters until they explode like piñatas for a random chance at a helmet that gives them +.5% gullibility status?
Every video game is this on some level, but these games are so very transparent with this, I just can't. Not only do I not enjoy them, I flat-out don't understand how people enjoy them.