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submitted 2 years ago by [email protected] to c/[email protected]

cross-posted from: https://lemm.ee/post/3376057

I held off on Windows 10 for as long as I could until my job required it. Now this nonsense. I hope this isn't the start of them joining on the web DRM bandwagon.

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[-] [email protected] 1 points 2 years ago

Wow. Before, I could use it with no issues, but then recently, it would just randomly log me out (even on Chrome), so I had to use the app on the Microsoft Store. (Which I'm pretty sure is just a web browser)

[-] [email protected] -1 points 2 years ago

Why do you use adobe products? I tried Photoshop about 10 years ago, when i was developing a DLC for a game (multilayer textures up to 4096*4096 with addition, substract effects with AO map, normal, specular maps) it was totally ok with GIMP, but with photoshop it crashed as used about 6x more RAM than gimp for the same file 🤣 and i didnt see any improvement over GIMP. Maybe now it would be different due to the AI things in ps, or maybe not 😆

[-] [email protected] 1 points 2 years ago

If you paid for Photoshop you should've gotten Inkscape and Substance Painter instead, much better for 3D assets

[-] [email protected] 1 points 2 years ago

I didnt paid for it. I created non organic assets (vehicles), and optimized them as possible, including efficient uv maps and easy to repaintable texture, so the automatic uv mapping of such tools wouldnt be a good choice

[-] [email protected] 1 points 2 years ago* (last edited 2 years ago)

Oh man at least try substance painter once, it takes the hassle out of creating PBR textures and materials. It's a really good investment. Probably the best tool for creating complex materials and textures.

It works almost exactly like Photoshop with layers and generators with the added benefit of being able to paint your materials onto a model and stack those materials ontop of each other in real time.

Then when you're done you hit export and choose a preset that defines what gets exported like Colour, Metal, Rough, Normal, AO etc or you can create your own and pack multiple textures together (I pack metal, rough and AO together then split the RGB and split the channels in Unreal or Unity to save memory). You can do non PBR too so you have diffuse, gloss, normal etc

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[-] [email protected] -1 points 2 years ago

I do appreciate that Firefox exists so that we have a choice to use something that isn't Chromium and mainly controlled by Google.

But from a business perspective, as Adobe, why would they devote developer time to supporting Firefox? Just to not piss off some nerds that care about that type of shit? What's that like 1% of the population?

[-] [email protected] 1 points 2 years ago

Firefox afaik is web standards compliant so if you make it work in Firefox, it'll work in all other browsers that are standards compliant (including Chromium based browsers).

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[-] [email protected] -2 points 2 years ago

It is no revelation that this slow shit gradually moves into obscurity, if you can't catch up with the development of web and implement features on time you're out of competition

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this post was submitted on 07 Aug 2023
1837 points (98.4% liked)

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