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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
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submitted 2 years ago by [email protected] to c/[email protected]
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submitted 2 years ago by [email protected] to c/[email protected]
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submitted 2 years ago by [email protected] to c/[email protected]
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submitted 2 years ago by [email protected] to c/[email protected]

Not strictly a voxel game, but making heavy use of it's asethetic.

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submitted 2 years ago by [email protected] to c/[email protected]

A detailed look at reducing the storage space requirments of voxel grids using Sparse Voxel Octrees.

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submitted 2 years ago by [email protected] to c/[email protected]

This is a good overview of Sparse Voxel Octrees and how they reduce the space complexity of voxel data.

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submitted 2 years ago by [email protected] to c/[email protected]

An interesting and in-depth look at how Teardown renders a single frame.

  • Teardown is not strictly a voxel game, but it adheres to the voxel aesthetic and some of these break-down is usual for voxel game development.
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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]

A reusable voxel model importer, written in C++ with a wrapper for Rust

Voxel Game Dev

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