1
1
Prototype of Wally Quack (wallyquack.itch.io)
submitted 2 weeks ago by [email protected] to c/[email protected]

Hi, just made prototype of my game idea. Non mobile friendly now. Just hit "SPACE" key

2
1
submitted 2 weeks ago by [email protected] to c/[email protected]
3
1
submitted 3 weeks ago by [email protected] to c/[email protected]

Hall made a post on reddit's r/gamedev yesterday giving an outline of how he believes they came down to the amount they wanted to charge him, which includes:

Then there are five listed items they supplies as evidence:

An @ rocketwerkz email, for a team member who has Unity Personal and does not work on a Unity project at the studio

The personal email address of a Rocketwerkz employee, whom we pay for a Unity Pro License for

An @ rocketwerkz email, for an external contractor who was provided one of our Unity Pro Licenses for a period in 2024 to do some work at the time

An obscured email domain, but the name of which is an employee at a company in Dunedin (New Zealand, where we are based) who has never worked for us

An obscured email domain, another employee at the same company above, but who never worked for us.

4
1
submitted 3 weeks ago by [email protected] to c/[email protected]
5
1
submitted 3 weeks ago by [email protected] to c/[email protected]
6
1
submitted 3 weeks ago by [email protected] to c/[email protected]

Driving a taxi, wanting to help animals, and learning to code — that's how the idea for the mobile game Wally Quack was born.

Follow along if you're curious.

7
1
submitted 4 weeks ago by [email protected] to c/[email protected]
8
1
submitted 4 weeks ago by [email protected] to c/[email protected]
9
1
submitted 1 month ago by [email protected] to c/[email protected]
10
1
submitted 1 month ago by [email protected] to c/[email protected]
11
1
submitted 1 month ago by [email protected] to c/[email protected]

thatgamecompany (Journey, Sky) and COREBLAZER (a developer incubator) are working together to launch a gamejam today. There are 4 award categories, each with one prize:

Best Overall ($4,000)

Best Gameplay ($2,000)

Best Visual Design ($2,000)

Community's Voice ($2,000)

The submission window opens on May 17th, and closes on June 8th. You can find all of the rules and dates on the website:

https://itch.io/jam/tgcxcoreblazer

12
1
submitted 1 month ago by [email protected] to c/[email protected]

The article is longer, but if you get enough from the headline, I can at least share this update they added:

Wargaming has provided the following statement to VGC: Wargaming made a strategic exit from the Russian and Belarusian markets three years ago. The company disposed of its business in Russia and Belarus to the local management at zero cost and on a debt-free, cash-free basis, with no consideration to take it back. Wargaming doesn’t have any assets or business interests in Russia and Belarus.

13
1
submitted 1 month ago by [email protected] to c/[email protected]
14
1
submitted 1 month ago by [email protected] to c/[email protected]

There are accusations that a necessary part of the the Homebrew Channel uses code stolen from Nintendo. It uses libogc, which is the C Library for Wii and Gamecube homebrew. The allegations say libogc uses either code from the Nintendo SDK, or code decompiled from games using it. However, some people are claiming this isn't true. However as of right now this message remains on The Homebrew Channel's GitHub page:

This repository is archived and will not accept any further contributions.

Like most Wii homebrew software, this software depends on libogc. After development of The Homebrew Channel had already started, we discovered that large portions of libogc were stolen directly from the Nintendo SDK or games using the Nintendo SDK (decompiled and cleaned up). We thought that at least significant parts of libogc, such as its threading implementation, were original, and reluctantly continued to use the project while distancing ourselves from it.

It has recently been revealed that the threading/OS implementation in libogc is, in fact, stolen from RTEMS. The authors of libogc didn't just steal proprietary Nintendo code, but also saw it fit to steal an open source RTOS and remove all attribution and copyright information. This goes far beyond ignorance about the copyright implications of reverse engineering Nintendo binaries, and goes straight into outright deliberate, malicious code theft and copyright infringement.

The current developers of libogc are not interested in tracking this issue, finding a solution, nor informing the community of the problematic copyright status of the project. When we filed an issue about it, they immediately closed it, replied with verbal abuse, and then completely deleted it from public view.

For this reason, we consider it impossible to legally and legitimately compile this software at this point, and cannot encourage any further development.

The Wii homebrew community was all built on top of a pile of lies and copyright infringement, and it's all thanks to shagkur (who did the stealing) and the rest of the team (who enabled it and did nothing when it was discovered). Together, the developers deceived everyone into believing their work was original.

Please demand that the leaders and major contributors to console or other proprietary device SDKs and toolkits that you use and work with do things legally, and do not tolerate this kind of behavior.

If you wish to check for yourself, for example, you can compare this function in libogc to this function in a really old version of RTEMS. While the code has been simplified and many identifiers renamed, it is clear that the libogc version is a direct descendant of the RTEMS version. It is not possible for two code implementations to end up this similar purely by chance.

15
1
submitted 1 month ago by [email protected] to c/[email protected]
16
1
submitted 1 month ago by [email protected] to c/[email protected]

This is a news article about their program. If you've got a game on the way, here's a direct link to their submission form: https://withvendetta.com/featured/settlethescore/

17
1
submitted 1 month ago by [email protected] to c/[email protected]
18
1
submitted 1 month ago by [email protected] to c/[email protected]

I don't imagine a lot of this crowd is into Roblox, but better to know than not I figure. Not like I'm drowning this place in posts lately.

19
1
submitted 1 month ago by [email protected] to c/[email protected]
20
1
submitted 1 month ago by [email protected] to c/[email protected]
21
1
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

Members of the Steam Business Team answer developers' questions about registering for and getting the most out of Steam Next Fest.

22
1
submitted 1 month ago by [email protected] to c/[email protected]
23
1
submitted 1 month ago by [email protected] to c/[email protected]
24
1
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

Game Rant is offering to answer questions, and I figure hobbyists/indie devs who may want to try to get their games on the Switch 2 may have questions!

Ask any questions in their comments section on the linked story!

25
1
submitted 1 month ago by [email protected] to c/[email protected]
view more: next ›

Gamedev

294 readers
4 users here now

https://lemmy.world/c/Gamedev A Lemmy community to share game development news and info!

founded 2 years ago
MODERATORS