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cross-posted from: https://lemmy.zip/post/58447087

Hey everyone! First off, I'm new to Lemmy and not sure if this is the right place to post - still getting the hang of the federated stuff, and I'm on mobile ATM, so makes it a bit more difficult - but I wanted to share a project I've been working on for many years, on and off.

I'm mainly posting to see if anyone might be interested in contributing - although I know that may be a long shot. I've posted this information below on Reddit /r/INAT and I'm not sure if Lemmy has a specific community for this type of thing, but I couldn't find a specific community so I am posting it here. If this is not the right place, of course just let me know and I can delete the post (or of course a mod can remove).

Background: I have designed a two player abstract strategy board game that I have worked on for more than 10 years - on and off. I have made many attempts to digitize the game to allow online play, but have never managed to finish the project. I am making this attempt again, and thanks to the improvements in LLM coding, I have made quite the progress. But still, I am a very amateur programmer - and have finally decided that the best chance this project has of success is to license the game into the Creative Commons (CC-BY) and Open Source (GNU GPL).

Current Status: The game is currently already implemented to work in the browser against the computer player - but the current computer logic is extremely bad at the game, and will need to be drastically improved. The physical board game rules are complete, and this is just the digital adaptation, however, since this is a open source (and hopefully communty community developed) project I expect the the gameplay to adapt and evolve with rule variations to be implemented for custom gameplay.

Current Contributors: Currently, I have used free AI LLMs to get this current version of the game to where it is at, so the code base will likely need refactored. I posted on INAT a while ago, and there are a few people who have joined the discord and began showing interest in contributing, with one person creating a refactor plan to switch over to the boardgame.io framework, rather than the current vanilla javascript. While this has yet to be implemented, I think it is a solid that we should refactor into eventually.

Who are we looking for: This is my first attempt at trying to digitize this game since releasing it into the creative commons/open source, and I am hopeful that others might be interested in contributing. I am not looking for any specific skillset or requirments to join the project - as I want this to become a game where the players have the capability to be involved in the development process. While programmers are much needed, we can also greatly increase our chances of success (which I measure simply by the amount of plyers who actually play/are involved with the game) by having contributors who can create sound effects, music, art assets, web design, or even simply playtesting the game or spreading the word to find players (honestly, the game is quite niche, and building up a player base will likely not come easily). So in short, anyone and everyone is welcome. . . just hop into the discord and contribute what/when you want or can, with no pressure or obligations.

"Portfolio": https://www.patreon.com/posts/113134314?collection=787282 note: While this isn't strictly a portfolio in the traditional sense, I have written about the long journey of attempting to develop this game over the many years with various teams of people. The other posts on my Patreon, as well as the many links below of the game progress will hopefully suffice to provide a decent amount of background in lieu of a traditional portfolio.

Links: Github Repository (GNU GPL Version 3): https://github.com/GreenAnts/Amalgam_Webgame

Playable Game, with rules integrated: https://greenants.github.io/Amalgam_Webgame/ note: This is the actual product we are working to develop - currently has a lot of placeholder text, but the gameplay is working against the (unskilled) player bot.

Other ways to play, no rules integration Screentop.gg - https://screentop.gg/@Anthony/Amalgam Tabletop Simulator - https://steamcommunity.com/sharedfiles/filedetails/?id=1402132394&searchtext=amalgam

Discord Server: https://discord.gg/gKHjJNBWAd

Video Tutorial: https://youtu.be/LZD5h4siXVM

Board Game Geek (BGG): https://boardgamegeek.com/boardgame/433428/amalgam

Main Website (old): https://www.amalgamboardgame.com/ note: this is mostly used to host the rules, but the playable game link above will likely be replacing this eventually.

Rule-book: Option 1: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook Option 2: https://imgur.com/a/amalgam-board-game-rules-0lTmlgR Option 3: The "Main Website (old)" link above

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Want to be part of the Speed Dreams community? For several weeks now, the development version of our/your game has had animated menus. Submit a picture, drawing or design and we will make it part of the credits menu! . More info in our Matrix General chatroom:

https://matrix.to/#%2F%21LeMZYNwvyeYCsDryHc%3Atedomum.net%2F%24_uTKHyxLbo7sEOmLqyGtZqgiV1YcMgsXPneUVPTmFGE%3Fvia=tedomum.fr&via=matrix.org&via=tchncs.de

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submitted 2 weeks ago by Elouin@lemmy.ml to c/opensourcegames@lemmy.ml

Hello everyone,

On 7th of february the next onFOSS will take place. onFOSS is an online LAN party like event, where we come together to enjoy some FOSS games. The games we will play this time are:

  • Pixelpusher
  • 0 A.D.
  • Suroi
  • Unvanquished
  • Community Pick: TBA

For more information check out the announcement at our website.

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Rigs of Rods 2026.01 Released (forum.rigsofrods.org)
submitted 1 month ago* (last edited 1 month ago) by heartbreaker@sh.itjust.works to c/opensourcegames@lemmy.ml

Quick overview

Modding

  • Added Custom vehicle HUDs.
  • Added Gadget​: Standalone tools created using scripting.
  • Added Addonpart and Tuning​, A complete game changer for vehicle customization.
  • External resource bundles are now available for modders.

Interfaces and Gadgets

  • A new menu that creates tuneups: customize vehicles through the tuning UI.
  • New Vehicle info GUI​ that combines three previously separate panels.
  • The repository manager has been further improved for usability.
  • Improved LiveRepair mode UI​ to make it easier for new users to understand.
  • Terrain Editor improvements (changes can now be saved directly)
  • Changes made in the Node and Beam Utility​ can now be saved.
  • A powerful engine testing tool that allows real-time editing of engine, engoption, and engturbo parameters.
  • Road Editor Gadget​
  • OGRE Inspector Gadget​: display the scene from the 3D renderer’s point of view.
  • improved Script Editor Gadget

Else

  • Added Realistic sound obstruction and Doppler effect.

read more...

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OpenTTD 15.0 released (www.openttd.org)

New Year, New You, New OpenTTD!

OpenTTD 15 is now out and ready for you to play!

New features include:

Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead
Island maps can be surrounded by infinite water instead of void
Rivers can end in wetlands if unable to reach sea
Bridges can be placed over stations and road stops
Roads can now have waypoints
Houses can be placed manually
Industries and towns have graphs of their cargo history
Improvements to menus, including a new main menu and a combined game options and settings window
Many more features, changes, and fixes
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Widelands 1.3 Released (www.widelands.org)

Since the release of version 1.2, we implemented several hundreds of new features and bugfixes; for example, to name just a few of the highlights:

  • Market trading
  • Six new maps added and three old maps removed
  • Economy districts
  • Many improvements to the in-game Encyclopedia
  • Download website maps as add-ons
  • New visualisation modes in the editor
  • Many new capabilities for add-on developers
  • Complete translation Czech, Dutch, German, Hungarian ( ⅔ for 9 more languages)

read more...

complete changelog

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submitted 1 month ago* (last edited 1 month ago) by heartbreaker@sh.itjust.works to c/opensourcegames@lemmy.ml

This year, Flightgear had 3 releases, see the highlights below

FlightGear 2024.1.1 (27 February 2025)

  • Real-time dynamic shadows and lights
  • Preliminary support for VR headsets using OpenXR
  • Preview of World Scenery 3.0 (a scenery system that uses LOD for improved fps, memory usage, and visible range)
  • Added region-specific random building textures
  • Improved performance and stability of randomly generated trees
  • More realistic AI
  • Added the Milky Way to the night sky
  • Fixed bugs, memory leaks, and a high-severity security vulnerability.

FlightGear 2024.1.2 (18 September 2025)

  • Added support for incremental updates
  • 2024.1 is now available for MacOS as well.
  • Added FFmpeg to allow exporting video on windows
  • Fixes, updates and translations

FlightGear 2024.1.3 (2 November 2025)

  • Added FFmpeg to allow exporting video on MacOS
  • Added offline mode to the launcher
  • Fixes and translation updates

Flight gear has also joined OpenCollective this year, which has allowed them to raise money for a more reliable download experience ad to cover server hosting.

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submitted 1 month ago* (last edited 1 month ago) by heartbreaker@sh.itjust.works to c/opensourcegames@lemmy.ml

New experimental game by Wize Wizard games.
The game is built with javascript, three.js and the help of AI.

wdyt?

A vanilla JavaScript, browser-based, "Punk Rock Coding" engine built on THREE.js (r147). RiftScape is a fast-paced, grid-based action RPG that also shares a blend of survival and survivor elements.

🎮 Play RiftScape | 📦 itch.io Page | 💻 Source Code

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Thrive 1.0: Microbe Stage Complete! (www.revolutionarygamesstudio.com)
submitted 1 month ago* (last edited 1 month ago) by heartbreaker@sh.itjust.works to c/opensourcegames@lemmy.ml

Welcome all to this very special devblog celebrating the release of Thrive version 1.0! This release marks the completion of the Microbe Stage, the first stage of the 9 planned. The Microbe stage will continue to be supported with balancing and bug fix updates, and volunteers are welcome to continue to make contributions to it. But our main development efforts will now focus on our second stage, Multicellular. read more...

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cross-posted from: https://lemy.lol/post/57197492

Best puzzle game collection out there imo! Perfect time "waster".

Contains the following 40 games: Black Box, Bridges, Cube, Dominosa, Fifteen, Filling, Flip, Flood, Galaxies, Guess, Inertia, Keen, Light Up, Loopy, Magnets, Map, Mines (Minesweeper), Mosaic, Net, Netslide, Palisade, Pattern, Pearl, Pegs (Solitaire), Range, Rectangles, Same Game, Signpost, Singles, Sixteen, Slant, Solo (Sudoku), Tents, Towers, Tracks, Twiddle, Undead, Unequal, Unruly, Untangle

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-I launched it a year ago. I can't continue yet, but I will at the beginning of the year; I'm dusting it off for anyone who wants to try it and give their opinion. The mod currently only has its "week 1" as part of the main story; the other "weeks" are just extras based on events or mini-stories from Obmyoji, they are not part of the main plot.

-It is based on the lore of a popular Asian game, "Onmyoji," which tells the story of an Onmyoji, a Japanese spiritual wizard who, on his journey to defeat Orochi, forms yokai allies—beings from Japanese mythology—to restore balance and peace between humans and yokai.

*Link: https://gamebanana.com/mods/563723

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I asked my AI friend to suggest me some open source games, and this is what I came up with :

Here are some open-source turn-based strategy games that emphasize mouse-centric controls (like point-and-click unit movement, army management, and tactical decisions, similar to Warlords 3). I've focused on those with gameplay vibes reminiscent of Warlords—hex/grid-based conquest, hero/army leading, and empire-building. All are free and licensed under GPL or similar.

LordsAWar!: A direct spiritual successor to Warlords II, where you command armies on a hex map, recruit heroes, and conquer territories via turn-based battles. Fully mouse-driven interface.

The Battle for Wesnoth: Fantasy-themed hex-based strategy with recruiting leaders, advancing units, and multi-campaign stories. Highly polished, entirely mouse-controllable for movement and combat.

Advanced Strategic Command: Inspired by Battle Isle, it features grid-based tactical warfare, resource management, and AI/multiplayer modes—all navigated via mouse clicks for unit orders and terrain interaction.

LGeneral: A clone of Panzer General with WWII-themed campaigns; move divisions across maps, plan attacks, and upgrade forces using simple mouse controls.

MegaMek: A BattleTech simulator for hex-based mech and vehicle combat; assemble forces, roll dice for attacks, and execute turns purely with mouse inputs.

Tanks of Freedom: Modern take on capturing bases with tank squads in short campaigns; quick, mouse-only unit deployment and pathfinding on grid maps.

FreeOrion: Galactic 4X empire-builder like Master of Orion, involving exploration and fleet commands via intuitive mouse-driven menus and ship movements.

I'm simply sharing with you all what l came across, and looking forward to hearing if you've played any of these, or something similar.

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submitted 3 months ago* (last edited 3 months ago) by poVoq@slrpnk.net to c/opensourcegames@lemmy.ml

We are also using it to test the new PeerTube instance of f-hub.org

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submitted 3 months ago by poVoq@slrpnk.net to c/opensourcegames@lemmy.ml
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https://pr0game.com/

Classic version of the now P2W cult browser game OGame. They are starting a new universe in November (teaser trailer https://m.youtube.com/watch?v=QfSfS2yxqJ4 ) Code is at https://codeberg.org/pr0game/pr0game

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Introducing iiSU (www.youtube.com)

cross-posted from: https://lemmygrad.ml/post/9306468

The summary of the video states:


After such a long time, I finally get to share my biggest project with you all.

Big enormous shoutout to ‪@ThaddeusSilva‬ for composing the track for this reveal, as well as the other tracks used in this video!

Tracks featured:

https://www.youtube.com/watch?v=2tXiZQnPcfg

https://www.youtube.com/watch?v=z3ZbhbcScIA

Assuming you're reading this after watching the reveal, this is iiSU: a front-end / launcher founded by yours truly, with the same love and care you normally see in my video content. It was bound to happen eventually, and today marks the beginning of home launchers reaching new heights.

Front-end development is being led by none other than the legendary Huesos - prioritizing the dual-screen branch.

Huesos's Patreon: https://www.patreon.com/cw/SapphireRhodonite

Back-end development has also initiated and we have more ideas brewing now that a full passionate and talented team is formed.

This is by far the most ambitious thing I've ever done, not to mention this is my first time even designing an app, let alone develop one from scratch. I hope you're as excited as I am, because there's still so much to share in the future!

For those who want to join the Discord, here's the invite link for you!

https://discord.com/invite/5JkBtVqd

You can reach me there a lot quicker if you have any questions or want to take part in the development process.

I've also created a paypal link for those who want to support iiSU and gain a few perks in the process, like early access when the app reaches its beta phase. https://ko-fi.com/usagishade

Alright, that covers everything for now! I'll be seeing you a lot more often as I've got a lot of free time to pour into this.

Til next time!


So it boasts a cleaner UI and shows all your achievements. I think this is a ROM for the Nintendo Switch and Nintendo Switch 2. Like a tablet or phone launcher, I guess. Probably you can put this on a handheld PC as well (like a Steam Deck, maybe).

The app is developed for Android devices as well.

Your thoughts?

Maybe I missed something in the short video (which is two minutes long) but I'm not sure what this is exactly.

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submitted 4 months ago by poVoq@slrpnk.net to c/opensourcegames@lemmy.ml

cross-posted from: https://slrpnk.net/post/28010042

VCMI / HoMM3

OpenGothic / Gothic 1 and Gothic 2

OpenWM / Morrowind

OpenMohaa / Medal of Honor

Also Quake 1,2,3 and probably some more.

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submitted 4 months ago by wiki_me@lemmy.ml to c/opensourcegames@lemmy.ml
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Magic Cube 4D (superliminal.com)
submitted 5 months ago by Zerush@lemmy.ml to c/opensourcegames@lemmy.ml
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submitted 6 months ago* (last edited 6 months ago) by AncientMariner@programming.dev to c/opensourcegames@lemmy.ml

cross-posted from: https://programming.dev/post/35161703

Arriving on time! Dynamic settings, dynamic (but reasonable!) fires, dynamic combat and gameplay in general thanks to a ton of improvements in terms of mobs and gear. Smite some zombies in armour they picked up from the spot of your last death and some skeletons with their new texture – using an enchanted deepslate hammer, obtained with just a crafting table. Knock the stalker away with your enchanted spear, or let him explode and take out a pack of mobs. And enjoy stone tools with a green flavour, while you're still on the surface... There's more, see yourself!

We're announcing the VoxeLibre release 0.90 The Dynamic release.

For complete release notes check out: https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_90-the-dynamic-release.md

How to play

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From the github page:

OpenFront.io is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography.

This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.

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DeviantArt Link

Endless Sky is and open source game. This animation is inspired by the compass image that shows up on the menu screen.

CC BY-NC-SA 4.0 : https://creativecommons.org/licenses/by-nc-sa/4.0/deed.en

Used stock https://github.com/endless-sky/endless-sky.github.io/blob/master/images/compass.svg as the base. License info at https://github.com/endless-sky/endless-sky/blob/master/copyright:

==========

Files: images/*

Copyright: Michael Zahniser mzahniser@gmail.com

License: CC-BY-SA-4.0

==========

When sharing, please make sure to include the information in this description including information regarding the stock image. If not possible, then at leas keep the metadata in the file, which contains similar information.

Modelled and animated in Blender on Linux


If you are affiliated to the game "Endless Sky" and need a change in licensing info let me know here.

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submitted 7 months ago by testman@lemmy.ml to c/opensourcegames@lemmy.ml
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