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Introductions (lemmy.ml)
submitted 4 years ago by pingveno@lemmy.ml to c/accessibility@lemmy.ml

Introduce yourself! What is your interest in accessibility? What disabilities do you feel comfortable sharing? What is an aspect of your disability that gets overlooked?

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I bought myself a new keyboard with Christmas money, and after just a day of using it, I'm honestly kind of stunned by how much of a difference it's making.
I picked up a Keychron K10 Max from Amazon and got it yesterday, and I don't think I ever want to go back to a membrane keyboard again.
For context: before this, I was using a Logitech Ergo K860. It's a split, membrane keyboard that a lot of people like for ergonomics, and it did help in some ways — but for me, it was also limiting. My hands don't stay neatly parked in one position, and the enforced split often worked against how I naturally move. It also wasn't rechargeable, and the large built-in wrist rest (which I know some people love) mostly became a dirt-collecting obstacle that I had to work around.
Another big factor for me is that I often work from bed. That means my keyboard isn't sitting on a perfectly stable desk. It's on a tray, my lap, or bedding that shifts as I move.
The Logitech Ergo K860 is very light, which sounds nice on paper, but in practice it meant the keyboard was easy to knock around, slide out of position, or tilt unexpectedly. Combined with the split layout, that meant I was constantly re-orienting myself instead of just typing.
The Keychron, by contrast, is noticeably heavier — and that turns out to be a feature. It stays put. It doesn’t drift when my hands move. It feels planted in a way that reduces both physical effort and mental overhead. I don't have to think about where the keyboard is; I can just use it.
For a bed-based workflow, that stability matters more than I realized.
With chronic pain, hand fatigue, and accessibility needs, keyboards are not a neutral tool. They shape how long I can work, how accurately I can type, and how much energy I spend compensating instead of thinking.
This new keyboard feels solid, responsive, and predictable in a way I didn't realize I was missing. The keys register cleanly without requiring force, and the feedback is clear without being harsh. I'm not fighting the keyboard anymore. It's just doing what I ask.
What surprised me even more is how much better the software side feels from an accessibility perspective. Keychron's Launcher and its use of QMK are far more usable for me than Logitech Options Plus ever was. Being able to work with something that’s web-based, text-oriented, and closer to open standards makes a huge difference as a screen reader user. I can reason about what the keyboard is doing instead of wrestling with a visually dense, mouse-centric interface.
That matters a lot. When your primary interface to the computer is the keyboard, both the hardware and the configuration tools need to cooperate with you.
I know mechanical keyboards aren't new, but this is my first one, and I finally understand why people say they'll never go back. For me, this isn't about aesthetics or trends. It's about having a tool that respects my body and my access needs and lets me focus on the work itself.
I'm really grateful I was able to get this, and I'm genuinely excited to keep dialing it in. Sometimes the right piece of hardware, paired with software that doesn’t fight you, doesn’t just improve comfort. It quietly expands what feels possible.
#Accessibility #DisabledTech #AssistiveTechnology
#ScreenReader #NVDA
#MechanicalKeyboards #Keychron
@accessibility @disability @spoonies @mastoblind

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Deaf and hard-of-hearing clients say they've been left without critical services for more than two months since CHS workers hit the picket line.

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Wordvoyance manual (www.themisgames.com)

Welcome to Wordvoyance by Themis Games! Wordvoyance is a crossword-building game similar to Scrabble and Words With Friends. It has been carefully crafted to be playable by everyone, and it includes multiple accessibility features for people with blindness and other disabilities. For players with unhindered sight, the game will play exactly as you expect compared to other games of its type. For everyone else, the game is fully compatible with popular screen readers and can be played with a number of different input methods beyond just Drag and Drop, including keyboards, accessibility shortcuts, and even game controllers.

Setting Up a Game—

You must have a free Themis Games account to begin a game of Wordvoyance

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Found on Instagram, thought it was cool af. ]()

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As far as I am concerned an example for how other sites could implement it as well.

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Atkinson Hyperlegible Font (brailleinstitute.org)
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submitted 3 years ago by tomasz@lemmy.ml to c/accessibility@lemmy.ml
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Last year, I wrote about managing focus in the shadow DOM, and in particular about modal dialogs. Since the element has now shipped in all browsers, and the inert attribute is starting to land too, I figured it would be a good time to take another look at getting dialogs to play nicely with shadow DOM.

This post is going to get pretty technical, especially when it comes to the nitty-gritty details of accessibility and web standards. If you’re into that, then buckle up! The ride may be a bit bumpy.

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submitted 4 years ago by DBGamer@lemmy.ml to c/accessibility@lemmy.ml

I was having difficulties 2FAing (namely Discord but others in the past) and I glad this exists for me be able to FINALLY 2FA enables it. :)

Aside from someone who can't see or otherwise operates a Smart device (Smartphone, tablet, etc) this is also made available to people who frankly can't afford one.

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submitted 4 years ago by DBGamer@lemmy.ml to c/accessibility@lemmy.ml

Hiya again everyone! Tool Ranks were added since Ten1Plus reminded me that it had the features of reminding you when tools are about to break! Both with audio and visual feed backs! :)

Mobs Redo and Farming Redo were also both updated as well! :)

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submitted 4 years ago* (last edited 4 years ago) by DBGamer@lemmy.ml to c/accessibility@lemmy.ml

Ever since the Pterodactyl Game Panel software had changed theming in 1.x versioning I am left to the hands of 3rd party gaming providers to get things done. Which of course doesn't checks all of the boxes. :(

The issues? Lack of contrasts, or as I like to "call it" grey on top of grey!

Nobody can give me a feasible solution to either correct this or even to part ways to still be able to host a User Interface on my own server rental.

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submitted 4 years ago by DBGamer@lemmy.ml to c/accessibility@lemmy.ml

Hiya again everyone! I thought to share these updates which are intended to improve accessibility on my Minetest gaming server.

Firstly the main improvements is making in game information made more apparent and available in the form of Tooltips. Which explains damage, luminance and so on of blocks, items, tools and swords! You may also search right in game so you can easily track down say all lumiance bearing blocks/sources.

Additionally mods like Restart Gift and Stamina were adjusted to be more graceful and "forgiving". Restart Gift been adjusted to give you an hour over 5 minutes to rejoin for your "prize" in an event you get kicked from the server (crashes, shut down, etc). While Stamina was buffed so you don't lose so much just crafting and other previously "expensive" tasks.

Finally "First Hour" mod will as the name implies will not let you be attacked/attack others for the first hour (even against mobs). So you got time to prepare and set up shop!

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submitted 4 years ago by DBGamer@lemmy.ml to c/accessibility@lemmy.ml

Hello there everyone, I am here DBGamer thought to introduce myself as a DeafBlind individual whose owns and operates my DeafBlind Minetest Gaming which places accessible on top of it's priorities for myself while I am gaming as well as everyone else's. :)

Additionally I intend to make it immersive as well as interactive for a fun and enjoyable Minetesting experiences on my reliable game server rental.

Accessibility

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