It seems like if what you're showing is what you understand they find appealing and fun, then surely that's what should be in the game. You give them that.

But instead, you give them something else that is unrelated to what they've seen on the ad? A gem matching candy crush clone they've seen a thousand times?

How is that model working? How is that holding up as a marketing technique???

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[โ€“] 50 points 2 years ago (1 child)

The ads also have obvious mistakes in the gameplay. That's to deliberately induce frustration in the viewer, who thinks they would be able to do better.

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  • [โ€“] 15 points 2 years ago (2 children)

    Can't cite sources, just want to reaffirm. Kept running into that concept when researching game design, advertising, psychology.

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