I'm going to run my first DW game soon. I've never GM'd a TTRPG before, but I've played a few. Most players haven't played TTRPGs, so I like DW for it's simplicity to learn. I'm very comfortable improvising, but I have a bit of prep and would like some feedback on it.
My current idea is to start where all the characters are in a large jail cell. I'll ask the following to set up the world.
- Where is this jail cell? What's the city name, vibe, etc?
- Why have each of you been arrested?
- Who else is in the cell with you?
Then we'll set up bonds and then the adventure will begin. Based on how things go, they'll either have to do a prison break, or fight in a gladiator style arena. I'll have some enemies prepared for those scenarios. For anything else, I will just wing it.
Does this feel like good prep for the session?
That's a bad question, because it draws blanks, not leaves them. Better questions would be:
Don't just ask «what's the city vibe», get them something to build from!