You misread me when i said RNG - I was saying using a language model to appear as if it's generating a quest on the fly, but actually its just picking Kill [5-30] [Goblins / Demons / Beasts / Mechs] from a list is not "AI generated quests"
And you misunderstood what I was saying about being a Dev - I said I was not a dev.
I know the following style of reply is a bit rude - but I want to highlight how I said that much of what tech companies are promising with AI is an empty promise that will only lead to semantic satiation of the term "AI" leading it to become a term of derision
can be built with hand modeling techniques
so not AI.
lack of sample sets
so AI can't do it (yet)
[no] method of training the AI to be env aware
so AI can't do it (possibly ever)
it may be 20 years
so unlikely to be a reliable marketing promise to consumers in this generation or the next
my guess is it's closer to 3 years
sounds like marketing bumpf
...just the textual stuff
so not AI generated quests in game as originally promised...
Look, I really don't mean to pick a fight with you - but saying "I'm working on AI generated quests!" to mean "I'm working on using an existing LLM to create text-based lore entries on my world" is a very different expectation to reality ratio.