Yeah I see how sociey goes and that's all the more reason I have no interest in financial speculation within games. In what way does the market of CS:GO skin trading makes the experience of playing it better?
MMORPGs also show that whenever item acquisition is not carefully controlled, it ruins the whole designed experience. Many MMOs were ruined by game economies getting out of control. If anything that is an argument for, whenever trading needs to be part of a game, it needs to be controlled. Therefore, remaining centralized is better for the game.
the whole level, skill, item grinding turns man-hours of work into bits in an authoritative server somewhere
You are not incorrect but that sentence gave me a gross shiver. LIke I was saying, I'm against games being treated as a job. This isn't "amazing", it's exploitation worming its way into our entertainment (even more than it already is on the creators' side).