▲ 171 ▼ I have no skin in this game (i.imgur.com) submitted 2 years ago by SHOW_ME_YOUR_ASSHOLE@lemm.ee to c/rpgmemes@ttrpg.network 41 comments fedilink hide all child comments
[–] match@pawb.social 28 points 2 years ago (32 children) d8s with duplicate sides gang permalink fedilink source hideshow 32 child comments replies: [–] BleakBluets@lemmy.world 22 points 2 years ago* (4 children) Flipping a coin two times and reading the result as binary gang. (Don't actually do this, coins aren't as fair) permalink fedilink source parent hideshow 4 child comments replies: [–] ryven@lemmy.dbzer0.com 24 points 2 years ago (3 children) They're only off by about 1% and the bias depends on which side was up, it's not that bad. I wouldn't expect most inexpensive dice to be substantially fairer than that. permalink fedilink source parent hideshow 3 child comments replies: [–] PapaStevesy@midwest.social 2 points 2 years ago (2 children) Would spinning the coin get rid of that bias? permalink fedilink source parent hideshow 2 child comments replies: [–] ryven@lemmy.dbzer0.com 2 points 2 years ago (1 child) I have not read any stats on coin spinning, so I don't know! permalink fedilink source parent hideshow 1 child comment replies: [–] PapaStevesy@midwest.social 3 points 2 years ago I suppose it's basically flipping turned 90 degrees, so it might still be affected but which face is forward when being spun. permalink fedilink source parent [–] milkisklim@lemm.ee 11 points 2 years ago (1 child) D12 with numbers in triplicate appreciators over here permalink fedilink source parent hideshow 1 child comment replies: [–] Khrux@ttrpg.network 6 points 2 years ago D100 with 25 of each option lover right here permalink fedilink source parent [–] SHOW_ME_YOUR_ASSHOLE@lemm.ee [S] 6 points 2 years ago (19 children) Honestly I'm sure this is the best solution. I get that a d4 is the obvious choice for something that should have a 1/4 chance of happening but a d8 with 4 numbers twice would be the most appropriate. The only downside I can see is that a d8 and a d8/4 would be easy to mix up at first glance. permalink fedilink source parent hideshow 19 child comments replies: [–] fushuan@lemm.ee 4 points 2 years ago (10 children) Honestly you only need a d20 and a d6. D4? Divide by 5. D8? D20/5 x d20/10. D12? D6xd10/2 MATH BABY permalink fedilink source parent hideshow 10 child comments replies: [–] tissek@ttrpg.network 6 points 2 years ago (7 children) D8? D20/5 x d20/10 Am I missing something here? Can this even generate 5 or 7? D20/5 gives [1...4] and D20/10 [1...2], of course assuming whole numbers. Where to get the factors for 5? 5 can be factored only as 5x1 or 1x5 and the 5 cannot be found either in d20/5 or d20/10. Same is true for 7. And I don't see it happening either if we allow rational numbers. To get 5 we would get the following expressions 5= d120/5 x d220/10 = d120 x d220/50 or 250= d120 x d220 And two d20 multiplied together cannot give us 250. Math baby? permalink fedilink source parent hideshow 7 child comments replies: [–] Malgas@beehaw.org 2 points 2 years ago You could do something like ((d6-1)*20+d20)/15. But that's an awful lot of work just to avoid having a d8. permalink fedilink source parent [–] SpacetimeMachine@lemmy.world 1 point 2 years ago Really it should be just using a d/20 itself divided into 5 parts. For instance, 1-4, 5-8, 9-12, etc. permalink fedilink source parent [–] fushuan@lemm.ee 1 point 2 years ago (4 children) You are right, in my mind the d20/2 was some sort of iterator over the d20/5, the correct math would be d20/5+(20/5*(d20/10-1)). To get 5 this expresion would be with a 1-5 in the first one and a 11-20 on the second, the first would be 1 (rounded up) , and the second one 4*(2-1), so 5. The idea is that you use the second one to decide how many batches of the full first batch you add to the first one. As if you were rolling a d100 with two d10 but in base 20/5 instead of base 10. It's not actually base 20/5 but that's the idea, one of the dice is the "tens" dice and the other is the "hundreds" dice. ... math baby permalink fedilink source parent hideshow 4 child comments replies: [–] match@pawb.social 3 points 2 years ago I hate math babies. Least favorite type of baby. Math baby. permalink fedilink source parent [–] tissek@ttrpg.network 3 points 2 years ago* (2 children) But then do really need the d8? If we toss that in the bin we can go to the universal d60. This one dice will allow us to get d2 (even/odd) d3 (d60/20) d4 (d60/15) d5 (d60/12) d6 (d60/10) d10 (d60/6) and d12, d15, d20, d30 Base 60 is cool yo! permalink fedilink source parent hideshow 2 child comments replies: [–] fushuan@lemm.ee 1 point 2 years ago (1 child) that dice would either be really big, or it would just be a ball that would take too long to stop rolling lol... I want it now. permalink fedilink source parent hideshow 1 child comment replies: [–] swab148@startrek.website 1 point 2 years ago There's a d100 permalink fedilink source parent [–] candybrie@lemmy.world 1 point 2 years ago* (last edited 2 years ago) (1 child) To keep the same probabilities, you can only reduce and only to one that is a factor. E.g. d20 can be equivalent to d10, d5, d4 and d2. Multiplying the rolls messes things up. As an example, for d12 as a d6xd2 you have double the chance to roll 2, 4, and 6 and no chance to roll 7, 9, and 11. You could make the equation a little more complicated (6×(d2-1))+d6 to make it work. permalink fedilink source parent hideshow 1 child comment replies: [–] fushuan@lemm.ee 1 point 2 years ago* (last edited 2 years ago) You are absolutely right, I was thinking d6d2 as: the D2 rolls 1, it's d6. The D2 rolls 2,its 6+d6. That's not what my math said so my bad! Edit: your equation is what I had in my mind, which is sorta what we do to roll d100. permalink fedilink source parent [–] Malgas@beehaw.org 4 points 2 years ago (1 child) You don't even need a special die for this. Just roll a d8 and subtract 4 if it's 5-8. Just like using a d6 as a d3. permalink fedilink source parent hideshow 1 child comment replies: [–] Doug@midwest.social 3 points 2 years ago I always divide by two and round up for d3 permalink fedilink source parent [–] BeefPiano@lemmy.world 2 points 2 years ago (4 children) You already have d10 and d100 (d00? What do we call the other one?), so there’s precedent for duplicating shapes. permalink fedilink source parent hideshow 4 child comments replies: [–] candybrie@lemmy.world 3 points 2 years ago* But if you roll the d00 on accident, you can easily still treat it as a d10. If you roll the d8/4, you can't. permalink fedilink source parent [–] FinalRemix@lemmy.world 2 points 2 years ago what do we call the other one? A golf ball? permalink fedilink source parent [–] Doug@midwest.social 2 points 2 years ago d% is what I usually see permalink fedilink source parent [–] shuzuko@midwest.social 1 point 2 years ago I've heard it called a tens die or a percentile die. D100 is usually saved for the actual 100-sided die in my experience. permalink fedilink source parent [–] burble@lemmy.dbzer0.com 2 points 2 years ago I have a "D3" that's just a D6 with two of each. permalink fedilink source parent [–] MyTurtleSwimsUpsideDown@kbin.social 2 points 2 years ago (2 children) I’d actually like to see a d8/d4 hybrid. Basically take a caltrop d4, snip a bit off the ends to make a truncated tetrahedron. You’ll then have 4 large hexagonal faces and 4 small triangular ones. Put the numbers on the triangles. If it lands upside down, then it is just house rules whether to use the bottom face or to reroll. Or just number the large faces too. It’s a similar concept to the round safety d4s; just less… round. permalink fedilink source parent hideshow 2 child comments replies: [–] burble@lemmy.dbzer0.com 3 points 2 years ago Like this? https://www.kickstarter.com/projects/263612668/rollable-4-sided-dice They're out there somewhere... permalink fedilink source parent [–] Khrux@ttrpg.network 2 points 2 years ago Wilder option which is definitely hard to mass produce: A truncated tetrahedron like this but with wireframe corners, so it rolls like a D4 but there is a clear upward face. permalink fedilink source parent [–] RizzRustbolt@lemmy.world 1 point 2 years ago Altered Magic 8-ball Syndicate. permalink fedilink source parent [+] Skua@kbin.social 1 point 2 years ago [deleted] permalink fedilink source parent
[–] BleakBluets@lemmy.world 22 points 2 years ago* (4 children) Flipping a coin two times and reading the result as binary gang. (Don't actually do this, coins aren't as fair) permalink fedilink source parent hideshow 4 child comments replies: [–] ryven@lemmy.dbzer0.com 24 points 2 years ago (3 children) They're only off by about 1% and the bias depends on which side was up, it's not that bad. I wouldn't expect most inexpensive dice to be substantially fairer than that. permalink fedilink source parent hideshow 3 child comments replies: [–] PapaStevesy@midwest.social 2 points 2 years ago (2 children) Would spinning the coin get rid of that bias? permalink fedilink source parent hideshow 2 child comments replies: [–] ryven@lemmy.dbzer0.com 2 points 2 years ago (1 child) I have not read any stats on coin spinning, so I don't know! permalink fedilink source parent hideshow 1 child comment replies: [–] PapaStevesy@midwest.social 3 points 2 years ago I suppose it's basically flipping turned 90 degrees, so it might still be affected but which face is forward when being spun. permalink fedilink source parent
[–] ryven@lemmy.dbzer0.com 24 points 2 years ago (3 children) They're only off by about 1% and the bias depends on which side was up, it's not that bad. I wouldn't expect most inexpensive dice to be substantially fairer than that. permalink fedilink source parent hideshow 3 child comments replies: [–] PapaStevesy@midwest.social 2 points 2 years ago (2 children) Would spinning the coin get rid of that bias? permalink fedilink source parent hideshow 2 child comments replies: [–] ryven@lemmy.dbzer0.com 2 points 2 years ago (1 child) I have not read any stats on coin spinning, so I don't know! permalink fedilink source parent hideshow 1 child comment replies: [–] PapaStevesy@midwest.social 3 points 2 years ago I suppose it's basically flipping turned 90 degrees, so it might still be affected but which face is forward when being spun. permalink fedilink source parent
[–] PapaStevesy@midwest.social 2 points 2 years ago (2 children) Would spinning the coin get rid of that bias? permalink fedilink source parent hideshow 2 child comments replies: [–] ryven@lemmy.dbzer0.com 2 points 2 years ago (1 child) I have not read any stats on coin spinning, so I don't know! permalink fedilink source parent hideshow 1 child comment replies: [–] PapaStevesy@midwest.social 3 points 2 years ago I suppose it's basically flipping turned 90 degrees, so it might still be affected but which face is forward when being spun. permalink fedilink source parent
[–] ryven@lemmy.dbzer0.com 2 points 2 years ago (1 child) I have not read any stats on coin spinning, so I don't know! permalink fedilink source parent hideshow 1 child comment replies: [–] PapaStevesy@midwest.social 3 points 2 years ago I suppose it's basically flipping turned 90 degrees, so it might still be affected but which face is forward when being spun. permalink fedilink source parent
[–] PapaStevesy@midwest.social 3 points 2 years ago I suppose it's basically flipping turned 90 degrees, so it might still be affected but which face is forward when being spun. permalink fedilink source parent
[–] milkisklim@lemm.ee 11 points 2 years ago (1 child) D12 with numbers in triplicate appreciators over here permalink fedilink source parent hideshow 1 child comment replies: [–] Khrux@ttrpg.network 6 points 2 years ago D100 with 25 of each option lover right here permalink fedilink source parent
[–] Khrux@ttrpg.network 6 points 2 years ago D100 with 25 of each option lover right here permalink fedilink source parent
[–] SHOW_ME_YOUR_ASSHOLE@lemm.ee [S] 6 points 2 years ago (19 children) Honestly I'm sure this is the best solution. I get that a d4 is the obvious choice for something that should have a 1/4 chance of happening but a d8 with 4 numbers twice would be the most appropriate. The only downside I can see is that a d8 and a d8/4 would be easy to mix up at first glance. permalink fedilink source parent hideshow 19 child comments replies: [–] fushuan@lemm.ee 4 points 2 years ago (10 children) Honestly you only need a d20 and a d6. D4? Divide by 5. D8? D20/5 x d20/10. D12? D6xd10/2 MATH BABY permalink fedilink source parent hideshow 10 child comments replies: [–] tissek@ttrpg.network 6 points 2 years ago (7 children) D8? D20/5 x d20/10 Am I missing something here? Can this even generate 5 or 7? D20/5 gives [1...4] and D20/10 [1...2], of course assuming whole numbers. Where to get the factors for 5? 5 can be factored only as 5x1 or 1x5 and the 5 cannot be found either in d20/5 or d20/10. Same is true for 7. And I don't see it happening either if we allow rational numbers. To get 5 we would get the following expressions 5= d120/5 x d220/10 = d120 x d220/50 or 250= d120 x d220 And two d20 multiplied together cannot give us 250. Math baby? permalink fedilink source parent hideshow 7 child comments replies: [–] Malgas@beehaw.org 2 points 2 years ago You could do something like ((d6-1)*20+d20)/15. But that's an awful lot of work just to avoid having a d8. permalink fedilink source parent [–] SpacetimeMachine@lemmy.world 1 point 2 years ago Really it should be just using a d/20 itself divided into 5 parts. For instance, 1-4, 5-8, 9-12, etc. permalink fedilink source parent [–] fushuan@lemm.ee 1 point 2 years ago (4 children) You are right, in my mind the d20/2 was some sort of iterator over the d20/5, the correct math would be d20/5+(20/5*(d20/10-1)). To get 5 this expresion would be with a 1-5 in the first one and a 11-20 on the second, the first would be 1 (rounded up) , and the second one 4*(2-1), so 5. The idea is that you use the second one to decide how many batches of the full first batch you add to the first one. As if you were rolling a d100 with two d10 but in base 20/5 instead of base 10. It's not actually base 20/5 but that's the idea, one of the dice is the "tens" dice and the other is the "hundreds" dice. ... math baby permalink fedilink source parent hideshow 4 child comments replies: [–] match@pawb.social 3 points 2 years ago I hate math babies. Least favorite type of baby. Math baby. permalink fedilink source parent [–] tissek@ttrpg.network 3 points 2 years ago* (2 children) But then do really need the d8? If we toss that in the bin we can go to the universal d60. This one dice will allow us to get d2 (even/odd) d3 (d60/20) d4 (d60/15) d5 (d60/12) d6 (d60/10) d10 (d60/6) and d12, d15, d20, d30 Base 60 is cool yo! permalink fedilink source parent hideshow 2 child comments replies: [–] fushuan@lemm.ee 1 point 2 years ago (1 child) that dice would either be really big, or it would just be a ball that would take too long to stop rolling lol... I want it now. permalink fedilink source parent hideshow 1 child comment replies: [–] swab148@startrek.website 1 point 2 years ago There's a d100 permalink fedilink source parent [–] candybrie@lemmy.world 1 point 2 years ago* (last edited 2 years ago) (1 child) To keep the same probabilities, you can only reduce and only to one that is a factor. E.g. d20 can be equivalent to d10, d5, d4 and d2. Multiplying the rolls messes things up. As an example, for d12 as a d6xd2 you have double the chance to roll 2, 4, and 6 and no chance to roll 7, 9, and 11. You could make the equation a little more complicated (6×(d2-1))+d6 to make it work. permalink fedilink source parent hideshow 1 child comment replies: [–] fushuan@lemm.ee 1 point 2 years ago* (last edited 2 years ago) You are absolutely right, I was thinking d6d2 as: the D2 rolls 1, it's d6. The D2 rolls 2,its 6+d6. That's not what my math said so my bad! Edit: your equation is what I had in my mind, which is sorta what we do to roll d100. permalink fedilink source parent [–] Malgas@beehaw.org 4 points 2 years ago (1 child) You don't even need a special die for this. Just roll a d8 and subtract 4 if it's 5-8. Just like using a d6 as a d3. permalink fedilink source parent hideshow 1 child comment replies: [–] Doug@midwest.social 3 points 2 years ago I always divide by two and round up for d3 permalink fedilink source parent [–] BeefPiano@lemmy.world 2 points 2 years ago (4 children) You already have d10 and d100 (d00? What do we call the other one?), so there’s precedent for duplicating shapes. permalink fedilink source parent hideshow 4 child comments replies: [–] candybrie@lemmy.world 3 points 2 years ago* But if you roll the d00 on accident, you can easily still treat it as a d10. If you roll the d8/4, you can't. permalink fedilink source parent [–] FinalRemix@lemmy.world 2 points 2 years ago what do we call the other one? A golf ball? permalink fedilink source parent [–] Doug@midwest.social 2 points 2 years ago d% is what I usually see permalink fedilink source parent [–] shuzuko@midwest.social 1 point 2 years ago I've heard it called a tens die or a percentile die. D100 is usually saved for the actual 100-sided die in my experience. permalink fedilink source parent [–] burble@lemmy.dbzer0.com 2 points 2 years ago I have a "D3" that's just a D6 with two of each. permalink fedilink source parent
[–] fushuan@lemm.ee 4 points 2 years ago (10 children) Honestly you only need a d20 and a d6. D4? Divide by 5. D8? D20/5 x d20/10. D12? D6xd10/2 MATH BABY permalink fedilink source parent hideshow 10 child comments replies: [–] tissek@ttrpg.network 6 points 2 years ago (7 children) D8? D20/5 x d20/10 Am I missing something here? Can this even generate 5 or 7? D20/5 gives [1...4] and D20/10 [1...2], of course assuming whole numbers. Where to get the factors for 5? 5 can be factored only as 5x1 or 1x5 and the 5 cannot be found either in d20/5 or d20/10. Same is true for 7. And I don't see it happening either if we allow rational numbers. To get 5 we would get the following expressions 5= d120/5 x d220/10 = d120 x d220/50 or 250= d120 x d220 And two d20 multiplied together cannot give us 250. Math baby? permalink fedilink source parent hideshow 7 child comments replies: [–] Malgas@beehaw.org 2 points 2 years ago You could do something like ((d6-1)*20+d20)/15. But that's an awful lot of work just to avoid having a d8. permalink fedilink source parent [–] SpacetimeMachine@lemmy.world 1 point 2 years ago Really it should be just using a d/20 itself divided into 5 parts. For instance, 1-4, 5-8, 9-12, etc. permalink fedilink source parent [–] fushuan@lemm.ee 1 point 2 years ago (4 children) You are right, in my mind the d20/2 was some sort of iterator over the d20/5, the correct math would be d20/5+(20/5*(d20/10-1)). To get 5 this expresion would be with a 1-5 in the first one and a 11-20 on the second, the first would be 1 (rounded up) , and the second one 4*(2-1), so 5. The idea is that you use the second one to decide how many batches of the full first batch you add to the first one. As if you were rolling a d100 with two d10 but in base 20/5 instead of base 10. It's not actually base 20/5 but that's the idea, one of the dice is the "tens" dice and the other is the "hundreds" dice. ... math baby permalink fedilink source parent hideshow 4 child comments replies: [–] match@pawb.social 3 points 2 years ago I hate math babies. Least favorite type of baby. Math baby. permalink fedilink source parent [–] tissek@ttrpg.network 3 points 2 years ago* (2 children) But then do really need the d8? If we toss that in the bin we can go to the universal d60. This one dice will allow us to get d2 (even/odd) d3 (d60/20) d4 (d60/15) d5 (d60/12) d6 (d60/10) d10 (d60/6) and d12, d15, d20, d30 Base 60 is cool yo! permalink fedilink source parent hideshow 2 child comments replies: [–] fushuan@lemm.ee 1 point 2 years ago (1 child) that dice would either be really big, or it would just be a ball that would take too long to stop rolling lol... I want it now. permalink fedilink source parent hideshow 1 child comment replies: [–] swab148@startrek.website 1 point 2 years ago There's a d100 permalink fedilink source parent [–] candybrie@lemmy.world 1 point 2 years ago* (last edited 2 years ago) (1 child) To keep the same probabilities, you can only reduce and only to one that is a factor. E.g. d20 can be equivalent to d10, d5, d4 and d2. Multiplying the rolls messes things up. As an example, for d12 as a d6xd2 you have double the chance to roll 2, 4, and 6 and no chance to roll 7, 9, and 11. You could make the equation a little more complicated (6×(d2-1))+d6 to make it work. permalink fedilink source parent hideshow 1 child comment replies: [–] fushuan@lemm.ee 1 point 2 years ago* (last edited 2 years ago) You are absolutely right, I was thinking d6d2 as: the D2 rolls 1, it's d6. The D2 rolls 2,its 6+d6. That's not what my math said so my bad! Edit: your equation is what I had in my mind, which is sorta what we do to roll d100. permalink fedilink source parent
[–] tissek@ttrpg.network 6 points 2 years ago (7 children) D8? D20/5 x d20/10 Am I missing something here? Can this even generate 5 or 7? D20/5 gives [1...4] and D20/10 [1...2], of course assuming whole numbers. Where to get the factors for 5? 5 can be factored only as 5x1 or 1x5 and the 5 cannot be found either in d20/5 or d20/10. Same is true for 7. And I don't see it happening either if we allow rational numbers. To get 5 we would get the following expressions 5= d120/5 x d220/10 = d120 x d220/50 or 250= d120 x d220 And two d20 multiplied together cannot give us 250. Math baby? permalink fedilink source parent hideshow 7 child comments replies: [–] Malgas@beehaw.org 2 points 2 years ago You could do something like ((d6-1)*20+d20)/15. But that's an awful lot of work just to avoid having a d8. permalink fedilink source parent [–] SpacetimeMachine@lemmy.world 1 point 2 years ago Really it should be just using a d/20 itself divided into 5 parts. For instance, 1-4, 5-8, 9-12, etc. permalink fedilink source parent [–] fushuan@lemm.ee 1 point 2 years ago (4 children) You are right, in my mind the d20/2 was some sort of iterator over the d20/5, the correct math would be d20/5+(20/5*(d20/10-1)). To get 5 this expresion would be with a 1-5 in the first one and a 11-20 on the second, the first would be 1 (rounded up) , and the second one 4*(2-1), so 5. The idea is that you use the second one to decide how many batches of the full first batch you add to the first one. As if you were rolling a d100 with two d10 but in base 20/5 instead of base 10. It's not actually base 20/5 but that's the idea, one of the dice is the "tens" dice and the other is the "hundreds" dice. ... math baby permalink fedilink source parent hideshow 4 child comments replies: [–] match@pawb.social 3 points 2 years ago I hate math babies. Least favorite type of baby. Math baby. permalink fedilink source parent [–] tissek@ttrpg.network 3 points 2 years ago* (2 children) But then do really need the d8? If we toss that in the bin we can go to the universal d60. This one dice will allow us to get d2 (even/odd) d3 (d60/20) d4 (d60/15) d5 (d60/12) d6 (d60/10) d10 (d60/6) and d12, d15, d20, d30 Base 60 is cool yo! permalink fedilink source parent hideshow 2 child comments replies: [–] fushuan@lemm.ee 1 point 2 years ago (1 child) that dice would either be really big, or it would just be a ball that would take too long to stop rolling lol... I want it now. permalink fedilink source parent hideshow 1 child comment replies: [–] swab148@startrek.website 1 point 2 years ago There's a d100 permalink fedilink source parent
[–] Malgas@beehaw.org 2 points 2 years ago You could do something like ((d6-1)*20+d20)/15. But that's an awful lot of work just to avoid having a d8. permalink fedilink source parent
[–] SpacetimeMachine@lemmy.world 1 point 2 years ago Really it should be just using a d/20 itself divided into 5 parts. For instance, 1-4, 5-8, 9-12, etc. permalink fedilink source parent
[–] fushuan@lemm.ee 1 point 2 years ago (4 children) You are right, in my mind the d20/2 was some sort of iterator over the d20/5, the correct math would be d20/5+(20/5*(d20/10-1)). To get 5 this expresion would be with a 1-5 in the first one and a 11-20 on the second, the first would be 1 (rounded up) , and the second one 4*(2-1), so 5. The idea is that you use the second one to decide how many batches of the full first batch you add to the first one. As if you were rolling a d100 with two d10 but in base 20/5 instead of base 10. It's not actually base 20/5 but that's the idea, one of the dice is the "tens" dice and the other is the "hundreds" dice. ... math baby permalink fedilink source parent hideshow 4 child comments replies: [–] match@pawb.social 3 points 2 years ago I hate math babies. Least favorite type of baby. Math baby. permalink fedilink source parent [–] tissek@ttrpg.network 3 points 2 years ago* (2 children) But then do really need the d8? If we toss that in the bin we can go to the universal d60. This one dice will allow us to get d2 (even/odd) d3 (d60/20) d4 (d60/15) d5 (d60/12) d6 (d60/10) d10 (d60/6) and d12, d15, d20, d30 Base 60 is cool yo! permalink fedilink source parent hideshow 2 child comments replies: [–] fushuan@lemm.ee 1 point 2 years ago (1 child) that dice would either be really big, or it would just be a ball that would take too long to stop rolling lol... I want it now. permalink fedilink source parent hideshow 1 child comment replies: [–] swab148@startrek.website 1 point 2 years ago There's a d100 permalink fedilink source parent
[–] match@pawb.social 3 points 2 years ago I hate math babies. Least favorite type of baby. Math baby. permalink fedilink source parent
[–] tissek@ttrpg.network 3 points 2 years ago* (2 children) But then do really need the d8? If we toss that in the bin we can go to the universal d60. This one dice will allow us to get d2 (even/odd) d3 (d60/20) d4 (d60/15) d5 (d60/12) d6 (d60/10) d10 (d60/6) and d12, d15, d20, d30 Base 60 is cool yo! permalink fedilink source parent hideshow 2 child comments replies: [–] fushuan@lemm.ee 1 point 2 years ago (1 child) that dice would either be really big, or it would just be a ball that would take too long to stop rolling lol... I want it now. permalink fedilink source parent hideshow 1 child comment replies: [–] swab148@startrek.website 1 point 2 years ago There's a d100 permalink fedilink source parent
[–] fushuan@lemm.ee 1 point 2 years ago (1 child) that dice would either be really big, or it would just be a ball that would take too long to stop rolling lol... I want it now. permalink fedilink source parent hideshow 1 child comment replies: [–] swab148@startrek.website 1 point 2 years ago There's a d100 permalink fedilink source parent
[–] candybrie@lemmy.world 1 point 2 years ago* (last edited 2 years ago) (1 child) To keep the same probabilities, you can only reduce and only to one that is a factor. E.g. d20 can be equivalent to d10, d5, d4 and d2. Multiplying the rolls messes things up. As an example, for d12 as a d6xd2 you have double the chance to roll 2, 4, and 6 and no chance to roll 7, 9, and 11. You could make the equation a little more complicated (6×(d2-1))+d6 to make it work. permalink fedilink source parent hideshow 1 child comment replies: [–] fushuan@lemm.ee 1 point 2 years ago* (last edited 2 years ago) You are absolutely right, I was thinking d6d2 as: the D2 rolls 1, it's d6. The D2 rolls 2,its 6+d6. That's not what my math said so my bad! Edit: your equation is what I had in my mind, which is sorta what we do to roll d100. permalink fedilink source parent
[–] fushuan@lemm.ee 1 point 2 years ago* (last edited 2 years ago) You are absolutely right, I was thinking d6d2 as: the D2 rolls 1, it's d6. The D2 rolls 2,its 6+d6. That's not what my math said so my bad! Edit: your equation is what I had in my mind, which is sorta what we do to roll d100. permalink fedilink source parent
[–] Malgas@beehaw.org 4 points 2 years ago (1 child) You don't even need a special die for this. Just roll a d8 and subtract 4 if it's 5-8. Just like using a d6 as a d3. permalink fedilink source parent hideshow 1 child comment replies: [–] Doug@midwest.social 3 points 2 years ago I always divide by two and round up for d3 permalink fedilink source parent
[–] Doug@midwest.social 3 points 2 years ago I always divide by two and round up for d3 permalink fedilink source parent
[–] BeefPiano@lemmy.world 2 points 2 years ago (4 children) You already have d10 and d100 (d00? What do we call the other one?), so there’s precedent for duplicating shapes. permalink fedilink source parent hideshow 4 child comments replies: [–] candybrie@lemmy.world 3 points 2 years ago* But if you roll the d00 on accident, you can easily still treat it as a d10. If you roll the d8/4, you can't. permalink fedilink source parent [–] FinalRemix@lemmy.world 2 points 2 years ago what do we call the other one? A golf ball? permalink fedilink source parent [–] Doug@midwest.social 2 points 2 years ago d% is what I usually see permalink fedilink source parent [–] shuzuko@midwest.social 1 point 2 years ago I've heard it called a tens die or a percentile die. D100 is usually saved for the actual 100-sided die in my experience. permalink fedilink source parent
[–] candybrie@lemmy.world 3 points 2 years ago* But if you roll the d00 on accident, you can easily still treat it as a d10. If you roll the d8/4, you can't. permalink fedilink source parent
[–] FinalRemix@lemmy.world 2 points 2 years ago what do we call the other one? A golf ball? permalink fedilink source parent
[–] Doug@midwest.social 2 points 2 years ago d% is what I usually see permalink fedilink source parent
[–] shuzuko@midwest.social 1 point 2 years ago I've heard it called a tens die or a percentile die. D100 is usually saved for the actual 100-sided die in my experience. permalink fedilink source parent
[–] burble@lemmy.dbzer0.com 2 points 2 years ago I have a "D3" that's just a D6 with two of each. permalink fedilink source parent
[–] MyTurtleSwimsUpsideDown@kbin.social 2 points 2 years ago (2 children) I’d actually like to see a d8/d4 hybrid. Basically take a caltrop d4, snip a bit off the ends to make a truncated tetrahedron. You’ll then have 4 large hexagonal faces and 4 small triangular ones. Put the numbers on the triangles. If it lands upside down, then it is just house rules whether to use the bottom face or to reroll. Or just number the large faces too. It’s a similar concept to the round safety d4s; just less… round. permalink fedilink source parent hideshow 2 child comments replies: [–] burble@lemmy.dbzer0.com 3 points 2 years ago Like this? https://www.kickstarter.com/projects/263612668/rollable-4-sided-dice They're out there somewhere... permalink fedilink source parent [–] Khrux@ttrpg.network 2 points 2 years ago Wilder option which is definitely hard to mass produce: A truncated tetrahedron like this but with wireframe corners, so it rolls like a D4 but there is a clear upward face. permalink fedilink source parent
[–] burble@lemmy.dbzer0.com 3 points 2 years ago Like this? https://www.kickstarter.com/projects/263612668/rollable-4-sided-dice They're out there somewhere... permalink fedilink source parent
[–] Khrux@ttrpg.network 2 points 2 years ago Wilder option which is definitely hard to mass produce: A truncated tetrahedron like this but with wireframe corners, so it rolls like a D4 but there is a clear upward face. permalink fedilink source parent
[–] RizzRustbolt@lemmy.world 1 point 2 years ago Altered Magic 8-ball Syndicate. permalink fedilink source parent