this post was submitted on 08 Dec 2023
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Monster Hunter

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submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

Release is set for 2025

The trailer showed up on youtube after I made this initial post: https://youtu.be/jQdFe0Wiugw?si=3U1Dt3JgMSWysiOe

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[โ€“] [email protected] 6 points 11 months ago (6 children)

I'm a little torn on this one. When World was released, I was super excited to play the game and had a lot of fun with it (casually, maybe like 150h), but put the game down after that because it just didn't have the charme I fell in love with when I started playing MH back in the PSP times.

I appreciate what Capcom is trying to accomplish with this super realistic, high-fidelity graphic style and "realistic" combat and gameplay and world, but it's just not what's representative of MH for me.

I do see the appeal, however, and am fine with essentially World 2 existing as long as the second team that made Rise also puts out a game similar to oldschool MH.

[โ€“] [email protected] 4 points 11 months ago (1 children)

exact same experience, dude. It's why I couldn't muster hype in myself for whatever this was going to be. I knew it would be a "world 2" effectively after that success. I guess its time to just admit the mainline has passed me by. I'll just keep looking forward to eating up what the portable team cooks.

[โ€“] [email protected] 2 points 11 months ago (1 children)

I guess it's to do with gaming trends' evolution over the past decade or so where realistic graphics are preferred over good gameplay. Not that the gameplay of World was bad - it actually did bring a lot of net positives for franchise that have been carried over to Rise as well - but it is rather clear that World is more so catered towards new players who have never played any MH game prior and would feel turned off by MH's inherent colourfulness and quirkiness.

Compared to MHGU, for example, that is essentially the MH game in my books and a celebration of over a decade of MH, its style, and aesthetic, World just feels kind of bland and maybe even generic to some extent.

I'm not saying don't evolve in the slightest and leave things be as they are - 4U and Gen have brought a lot of concepts to the table that are mainstays of the franchise now - but just don't lose your roots and upcoming, if that makes sense.

[โ€“] [email protected] 1 points 11 months ago* (last edited 11 months ago) (1 children)

I mean, I'm not going to pretend I wont buy Wilds and give it a shot. I'm a hopeless addict after all (trying another Niantic game proves this). I just felt seemingly exactly like you where World was lacking the charm I came to expect. I still remember having an oh shit moment during that first MHW gameplay trailer with Anja. Rock effects instead of blood and this boring, milquetoast-ass straight up plain old T-Rex wannabe. Turned out to be more than that, but that was the first moment I didn't feel like I was seeing "real MonHun."

But RiseBreak knocked it out of the park for me. I feel comfortable calling it my favorite title now (as I make my way through the past with emulation). It was a perfect blend of old and new. And a direct evolution of MHGU mechanic cooking from the portable team.

I hold ~~no~~ only a small grudge against the 5th fleeters. I'm happy for the series' success. I'm just hoping for a modern remaster of old titles now more than ever and that the portable team keeps doing portable team things.

[โ€“] [email protected] 2 points 11 months ago

I wholeheartedly agree with everything you say - put into words better than I could have. I think we have very similar opinions on this subject matter.

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