this post was submitted on 29 Nov 2023
58 points (92.6% liked)

Games

32385 readers
1374 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 11 months ago (2 children)

Knocking opponents off the stage is close enough to lowering their HP to 0.

Being slower than everyone else is the opposite of being faster than everyone else. It does seem like it's cheesing the system that's supposed to balance things out.

Even items in Smash Bros has a skill component in getting to the item first. And "rubber band" mechanics like bonus final smashes (and items in general) can be turned off.

[–] [email protected] 3 points 11 months ago (2 children)

Knocking people off the stage isnt the part that makes smash uncomparable to other fighting games.

Its the fact that its technically a platforming game, and a multiplayer game, which frequently incentivizes running and hiding from opponents, and has a built in random trip mechanic to fuck you over for no reason other than coin flip handicapping you, among a myriad of other examples of how the game can make the weaker player win.

[–] [email protected] 5 points 11 months ago

I think tripping was only in Brawl, no?

[–] [email protected] 3 points 11 months ago (1 children)

When the Smash meta revolves around playing sub-optimally until the other player trips, let me know.

[–] [email protected] 2 points 11 months ago (1 children)

Bagging isnt sub optimal either, its just not empty brain w+m1 gameplay.

Youre upset the racing game is more dynamic? There are many other racing games with less complex and risky strategies

[–] [email protected] 1 points 11 months ago (1 children)

I meant sub-optimally in terms of actually racing. Optimal speed would be getting the lowest time in the race. Bagging would be aiming to not get the fastest lap each time. I probably could've chosen a better word, my bad.

I'm not upset about anything. But isn't this post about Nintendo removing/reducing bagging? So maybe some others are upset about that change. But it seems like a good thing to me.

[–] [email protected] 1 points 11 months ago (1 children)

Its also sub optimal speed to lag a bit so a blue shell doesnt blow you up, but since its a mario style cartoonish video game you often find that the optimal play isnt to have the smallest or biggest number at all times.

I would say any change that makes mario cart less like mario cart and more like other racing games is a change that makes a worse game. A racing game that involves more strategy than the rest is more interesting than a racing game thats just more cartoony.

[–] [email protected] 1 points 11 months ago

I think lagging behind for OP items is less interesting than a skill-based race.

In a party environment, those OP items are great. Bullet Bills help the new player spice up the friendly environment. But if the pro is lagging behind specifically to get OP items, I think that makes it less fun and less interesting.

[–] [email protected] 2 points 11 months ago (1 children)

It’s also possible to turn those off (items and their distribution), making bagging a minor issue at best.

[–] [email protected] 1 points 11 months ago

Isn't the competitive default online in Mario Kart to have items on?